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Update 1.24.42 is available
by 68kStudios ·I hope so! Anyway, I don't think that is just a "display" issue. -
Camera Start at Player Position
by Gnarly ·That is how it should work. -
Animation Software
by Gnarly ·Ive played with spine. Really depends on what animations you want to do. It's a skill in itself. I hire illustrators to do my animations or buy them off the shelf. -
Saving actor .self attributes
by tatiang ·You'll need to use a table to store those values. There's no way to save an actor's self attribute value except with a Save Attribute behavior and a Load Attribute behavior. The whole point of table -
Chartboost Advertising my App via CPI
by adriangomez ·I don't know if you know of this link. But it has helped me to target my app to specific countries where eCPM is high but the cost to climb the charts isn't as expensive as the USA. -
Camera Start at Player Position
by Socks ·"The Control Camera behavior doesn't seem to be handling this like I had expected it to." -
Update 1.24.42 is available
by Clock ·In mac, its very slow when i am working on a big project. Back and ford takes more than a sec. Even click on an actor, it takes more than a sec. please fix this. Previous version is much faster. -
Passing Values to other objects possible?
by tatiang ·Yes, I agree that those are the two options you have. -
Chartboost Advertising my App via CPI
by adriangomez ·I advertised a native app. You can't advertise unless you integrate their API. Since Gamesalad doesn't have Tapjoy, you can't advertise with them. They charge 10cents incentivized installs and 20cents -
Passing Values to other objects possible?
by crestwoodgames ·As for not having a bunch of rules per collision. I could be wrong, but I thought with box2d when you collide with an object that is set up for collisions you could store the object id. -
Passing Values to other objects possible?
by tatiang ·Why do you have to use ten prototypes? Is that because multiple (duplicate) actors colliding with a box only trigger a single collision? -
Passing Values to other objects possible?
by crestwoodgames ·I currently have to use 10 different prototype balls to make sure the blocks register a hit. This seems to work well, but could have been easier. -
Restore keystore password?
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Passing Values to other objects possible?
by tatiang ·I know it's just semantics at this point but a lot of this comes down to how you build and organize your project file. If you create a single actor, give it a collision rule tied to a table cell usin -
Passing Values to other objects possible?
by crestwoodgames ·I know it could be possible to store the actor you collided with as a variable. GS requires you to have a rule per collision or tags. It would be nice to just detect any collision and store the object -
APP game made entirely of Handcrafted Paper Models
by GreenfroggGames ·Nice! Did you put chartboost video ads in your game? -
Passing Values to other objects possible?
by imjustmike ·collisions in this way. It'd be useful to know how many collisions from the same type of actor were happening, so you could just multiple the damage by that amount. i.e. 3 ball collisions at the same -
Paid! Voice for super short ebook
by pHghost ·Same here! Let me know what would be helpful as a sample (and are you looking for anything specific, neutral voice, or something more playful?). I have a decent-ish mic, but getting the right voice is -
Chartboost Advertising my App via CPI
by BigDave ·insightful but if you advertise your game with it why you need it as part of game salad? -
Illegal Aliens - My first game now released on Google Play / Amazon / Soon on iOS!
by Pineal Gaming ·Please download and rate, plus any feedback will be much appreciated! Thanks!