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App Binary RC 1.25.20210309 - Android updates. Expansion Files, FireTV Fix, Loading Optimizations
by adent42 ·@bob loblaw Google Play has the concept of a patch file, basically a second expansion file with updated content. In theory, this would allow you to update an app without a full new release. We're not -
App Binary RC 1.25.20210309 - Android updates. Expansion Files, FireTV Fix, Loading Optimizations
by bob loblaw ·what does this mean? -
'Name Game' - Unique Word Riddles!
by rainwaterstudios ·I've been working on this project for quite a while, and still have many features and riddles to add. Currently I've only published to the GameSalad Arcade, if anyone would like me to release an app v -
APK file size variance
by adent42 ·The networks want what they want. We do remove files for unused networks so we try to slim things down as much as possible, but everything in there is what is required. -
App Binary RC 1.25.20210309 - Android updates. Expansion Files, FireTV Fix, Loading Optimizations
by adent42 ·To get these benefits use "Build RC". It doesn't matter which version of GameSalad Creator you publish with as long as it's a version 1.25.x. -
App Binary 1.25.20210218 promoted to general release!
by adent42 ·After much too long the RC is being promoted to general release! -
APK file size variance
by adent42 ·@alexwebermusic if you've added ads and didn't enable them before, then what you're seeing is the ad network libraries changing the size of the app. -
APK file size variance
by alexwebermusic ·Hopefully you can help me... -
Building a Library of Images for Everyone
by Eric Matyas ·You can access them from here: -
google play games services ?
by adent42 ·On your publishing page in the "Service Configuration" section, just check Google for Leaderboards and Achievements. We'll bundle the SDK in for you. -
Can't seem to figure out bounce
by RThurman ·@Lil Washcloth -- at a speed of 900 you actor is probably getting stuck inside the wall before it can successfully bounce away. The spinning is just a side effect. This phenomenon is often called &a -
publishing problem... game created in windows to publish to ipad
by adriangomez ·I plan to put some instructions up once I have it working. That blog post you posted is super complicated. -
publishing problem... game created in windows to publish to ipad
by adriangomez ·if you are not familiar with how to do it, I think the time needed would be better used to make your game / app better and just spend money on a really old mac (I have a mid-2012 MacBook pro) or renti -
publishing problem... game created in windows to publish to ipad
by solnika ·I'm not really know how to use github so looks a little complicate for me, is it worth trying to figure it out ? -
publishing problem... game created in windows to publish to ipad
by pinkio75 ·Yes sure Cloud solution are a really good thing but you will need to setting all provisioning profile certificates etc.. to sign correctly your app. -
publishing problem... game created in windows to publish to ipad
by adent42 ·MacInCloud, AWS, HostMyApple are all also options. You can run Mac OS devices on the cloud and use them to sign your apps. -
publishing problem... game created in windows to publish to ipad
by pinkio75 ·You need a Mac to sign iOS app; or as mentioned @adriangomez could be other solutions. -
publishing problem... game created in windows to publish to ipad
by adriangomez ·You can't directly sign iOS apps on Windows. It is possible to sign your iOS app on GitHub and it is on the long list of videos that I have always planned for GameSalad. From my testing, you can do ab -
publishing problem... game created in windows to publish to ipad
by aaronvincepenetrante ·Please help!!! Thank you! -
scrolling got stuck
by nir3112 ·I have some problem with my code and I don't know what..