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swaying trees and falling leaves?
by PixelPun ·If I was doing this I think I would start with just one branch and constrain the movements to a certain area of the scene, then copy that actor and play with the attributes to get different movements -
Heads up for 1.25 release
by AlchimiaStudios ·Yeah for a true replacement to my custom fonts, I'd have to agree. Expressions for size and color are pretty much a must. -
Looking to buy a new Mac
by crestwoodgames ·I built a Hackintosh and used it for about 2 years. It was a beast of a machine and would have been several thousand dollars more if it was an apple. It took some tweaking but once it was up and runni -
Update 1.24.42 is available
by Armelline ·being particularly worse in this version. Pretty much since the new numbering scheme there have been problems. -
Looking to buy a new Mac
by PixelPun ·I was looking into a hackintosh actually but I don't really have that much experience building a PC. I do like the idea of this and building inside of a Mac case is pretty awesome also... -
Update 1.24.42 is available
by BlackCloakGS ·can you file a bug with us and attach a sample project. So we can profile creator and fix the issue. -
changing actors speed after it was already defined
by tatiang ·You're welcome! -
changing actors speed after it was already defined
by allc1865 ·Thank you! (Image) -
How to add buyable skins to my new game?
by petergeo97 ·Hey guys! Im working on a new game and id like to make the player purchase cosmetic stuff, such as skins for his character. Can anyone help me on how to make it able to buy skins, and have somewhere w -
swaying trees and falling leaves?
by Lokitoes ·- eg. being blown about by the wind. I really don't know where to start with making trees and leaves look like they're swaying realistically. I'm thinking each section/leaf/branch needs to be separat -
Mazes of Karradash 2 - in progress
by 68kStudios ·It's ready: you can download it now using testflight (Image) -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
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Boomerang
by quinn221 ·@imjustmike I tried to open the file but it says it is corrupt. Can you try to save it out again and dropbox it to me. I am on a Mac, and I even tried opening it on a PC...but had no luck. Is it poss -
spawn actor from different places
by imjustmike ·Have 15 or so version of a rain drop. Have their x position change to a random location on load, and make them fall using y linear velocity. When they fall below the edge of the screen, change their y -
App rejected for the 3rd time because of Advertising Identifier
by illaciaerik ·When you publish a game here on game salad. You will get a few alternatives regarding ads. ONLY check the boxes that you have ads for. iAd, play haven etc. I think the in between scenes are play haven -
Drag & drop actor by touch? (rpg inventory solution)
by imjustmike ·It's a couple of things all together. You want a snap to be be able to drag and drop actors based on touch - that easily done by constraining the actor's position to mouse position. -
App rejected for the 3rd time because of Advertising Identifier
by nir3112 ·Thanks for your answer -
Animation Software
by Village Idiot ·Does anybody know about it? Is it something you'd use with GS? Or is there something else I should try? Or should I just stick to what GS has built in? I'm curious about this now as I noticed the nice -
my new game "Roll Turtle" gamedev progress prototype art :)
by Village Idiot ·Hey man.. I was just wondering – do you use any specific software to do your animation? -
Boomerang
by imjustmike ·moving. You can change pretty much everything (how far it moves away, how quickly etc) by playing around with the rules and the behaviours. Have fun.