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  1. Coin animation, How is it done?

    Gnarly
    by Gnarly · January 2016
    the little circles after .8 seconds or whatever you want. Sometimes interpolate alpha to 0 looks nice as well.
  2. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    Yes, thats how I managed it haha.
  3. Update 1.24.42 is available

    Hopscotch
    by Hopscotch · January 2016
    http://bugs.gamesalad.com/show_bug.cgi?id=1509
  4. I have a couple of issues with my almost finished game

    Lae Dev
    by Lae Dev · January 2016
    I've published a beta version to Google Play, and am testing it on my phone. I'll double check that I have only landscape selected, but I'm fairly sure I do.
  5. How to display Text from 2 different Scenes

    SanoRock
    by SanoRock · January 2016
    Thank you that was exactly what I needed. I was using the save attribute instead of the change attribute.
  6. Update 1.24.42 is available

    Hopscotch
    by Hopscotch · January 2016
    @wilsongalucho , I think android returns the month as 0 for Jan, to 11 for Dec. Also, the year is less 1900. Check the values individually to confirm. This will make your calculation always be 0. Set
  7. Looking to buy a new Mac

    crestwoodgames
    by crestwoodgames · January 2016
    I would suggest SSD and as much ram as you can get. I used a mini for years and it ran like a champ.
  8. Looking to buy a new Mac

    RP
    by RP · January 2016
    If you are going to wipe it, let the Disk Utility make as many passes as you can (time consuming). Just to be sure it's nice and clan. Also, Reset the PRAM. If this has not been done in a while, or ev
  9. Looking to buy a new Mac

    KnightStar
    by KnightStar · January 2016
    If you're tech-savvy, go home-brew and build a beast while saving a bunch of cash..
  10. Looking to buy a new Mac

    tmann
    by tmann · January 2016
    @PixelPun a fresh OS install on a wiped machine will make a world of difference especially if you have been a heavy installer of software over the five plus years of your iMacs life. How much ram do y
  11. Coin animation, How is it done?

    KIIVIIN
    by KIIVIIN · January 2016
    Well its maybe a stupid question but I wounder how to make actors "explode"?
  12. Can anyone be alpha tester for My new game:Escape underwater

    tanert
    by tanert · January 2016
    I will publish a new game. Is anyone want to be a alpha tester? It is a dailly game. I can provide tester link. I will care the feedbacks. but I have'nt got very much time. I will do it in a 1 week.
  13. Looking to buy a new Mac

    RP
    by RP · January 2016
    I'm sure you'll be fine with that solution.
  14. Looking to buy a new Mac

    PixelPun
    by PixelPun · January 2016
    Yeah I'm thinking about the i7 Mini and a large monitor, maybe two monitors... As long as I could get 3-5 years out of it before it starts to really slow down I would be good I think. I have an awesom
  15. Looking to buy a new Mac

    mhedges
    by mhedges · January 2016
    If you're springing for the Mini, don't get the entry-level model; I've read it's quite a distance from the next step up.
  16. Drift zen racer (using a lot of custom collision)

    skott
    by skott · January 2016
    Great, glad you like it (Image)
  17. Looking to buy a new Mac

    RP
    by RP · January 2016
    but an iMac will have more umph and if you start doing with anything animation, HUGE graphic projects or video related projects, it will certainly handle those things a lot faster and longer (dog-yea
  18. Bouncing Balls go horizontal/vertical

    crestwoodgames
    by crestwoodgames · January 2016
    @Rainbros OK, I see what you are saying. I will look into some formulas.
  19. Bouncing Balls go horizontal/vertical

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2016
    You can also add a couple rules to the balls that check their velocity X and Y and if they are equal to zero change it to something else when it hits a wall so it bounces off at an angle.
  20. Bouncing Balls go horizontal/vertical

    Rainbros
    by Rainbros · January 2016
    @crestwoodgames I know you're using the physics engine, and I'm saying that's where the problem lies. It is a bug. If you use custom bounce rules like I said, the problem should go away.
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