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  1. Oh No! Universal Build

    Gnarly
    by Gnarly · January 2015
    Should be large enough to look good on an iPad or iPhone. Independant resolution checked. Stretch.
  2. Oh No! Universal Build

    GamingtilDawn
    by GamingtilDawn · January 2015
    Ok thanks I will look at that forum and template. @gattoman My png files I use are double the size of an ipad resolution, so they are 2048 x 1536. My game is built starting with ipad landscape.
  3. Easy Screenshot - New Dev Tool Released - Free download - Out now!

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  4. Generating APK waiting over 3 days

    muusi
    by muusi · January 2015
    For the iPad version everything works like a charm, but for Android version I am just stuck in this agony of frustration.
  5. Easy Screenshot - New Dev Tool Released - Free download - Out now!

    gingagaming
    by gingagaming · January 2015
    * 2048 x 1536 (iPad)
  6. @3x for iPhone6+ ?

    Socks
    by Socks · January 2015
    (Quote)
  7. my custom stats dashboard leveraging the networking functions

    jonmulcahy
    by jonmulcahy · January 2015
    (Quote)
  8. @3x for iPhone6+ ?

    gyroscope
    by gyroscope · January 2015
    Sure thing, thanks - though for the record, personally, when I finally get around to publishing iPhone apps (mine to date have always been for the iPad) they won't be "universal" as
  9. @3x for iPhone6+ ?

    Lovejoy
    by Lovejoy · January 2015
    Keep in mind we are starting with an iPad project thought. Don't forget that part!
  10. my custom stats dashboard leveraging the networking functions

    Lovejoy
    by Lovejoy · January 2015
    Those are some interesting numbers. iPad, iPhone 4 and 5 in the lead.
  11. @3x for iPhone6+ ?

    jonmulcahy
    by jonmulcahy · January 2015
    in my opinion, the easiest way to target all devices is start with the iPad project and just make sure all your artwork is @2x. That way it has the least scaling across all devices, and the slight sca
  12. Oh No! Universal Build

    BBEnk
    by BBEnk · January 2015
    It's best to start with iPad but this will work with others.
  13. Oh No! Universal Build

    Gnarly
    by Gnarly · January 2015
    What size did you build game in? iPad? Iphone?
  14. platforms

    GediTheJedi
    by GediTheJedi · January 2015
    my question is how do i do so red and blue platform spawn with the same principals so all 3 of the colour platforms spawn at random.
  15. LIGHTS - Coming to the Apple App Store

    sebmat86
    by sebmat86 · January 2015
    Thanks @NipaDidIt! Glad you fancy the game. Look out for updates amd finaly, the release!
  16. Release Candidate 0.12.19 is available with iOS 64 bit support

    2create
    by 2create · January 2015
    (Quote)
  17. State of GameSalad on 1-23-2015

    PhilipCC
    by PhilipCC · January 2015
    (Quote)
  18. State of GameSalad on 1-23-2015

    Photics
    by Photics · January 2015
    (Quote)
  19. accelerometer ?

    jamie_c
    by jamie_c · January 2015
    them in the video when I demo it on an actual iPad.
  20. State of GameSalad on 1-23-2015

    Bowhill Games
    by Bowhill Games · January 2015
    @NipaDidIt thanks I'll read up on admob
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