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iphone 6 resolution and art size (clear up)
by VolontaArts ·(Quote) -
iphone 6 resolution and art size (clear up)
by colander ·Also the project size will be larger with 2x images and even larger again for iOS devices. This is because GS takes the 2x images and adds a set of images at 2/3 size for non retina devices like iPad -
Character Selection
by robertkdale ·@NipaDidlt Thanks for letting me know! I will check it out. (Image) -
Oh No! Universal Build
by Gnarly ·Should be large enough to look good on an iPad or iPhone. Independant resolution checked. Stretch. -
Oh No! Universal Build
by GamingtilDawn ·Ok thanks I will look at that forum and template. @gattoman My png files I use are double the size of an ipad resolution, so they are 2048 x 1536. My game is built starting with ipad landscape. -
Easy Screenshot - New Dev Tool Released - Free download - Out now!
by Lovejoy ·(Quote) -
Generating APK waiting over 3 days
by muusi ·For the iPad version everything works like a charm, but for Android version I am just stuck in this agony of frustration. -
Easy Screenshot - New Dev Tool Released - Free download - Out now!
by gingagaming ·* 2048 x 1536 (iPad) -
@3x for iPhone6+ ?
by Socks ·(Quote) -
my custom stats dashboard leveraging the networking functions
by jonmulcahy ·(Quote) -
@3x for iPhone6+ ?
by gyroscope ·Sure thing, thanks - though for the record, personally, when I finally get around to publishing iPhone apps (mine to date have always been for the iPad) they won't be "universal" as -
@3x for iPhone6+ ?
by Lovejoy ·Keep in mind we are starting with an iPad project thought. Don't forget that part! -
my custom stats dashboard leveraging the networking functions
by Lovejoy ·Those are some interesting numbers. iPad, iPhone 4 and 5 in the lead. -
@3x for iPhone6+ ?
by jonmulcahy ·in my opinion, the easiest way to target all devices is start with the iPad project and just make sure all your artwork is @2x. That way it has the least scaling across all devices, and the slight sca -
Oh No! Universal Build
by BBEnk ·It's best to start with iPad but this will work with others. -
Oh No! Universal Build
by Gnarly ·What size did you build game in? iPad? Iphone? -
platforms
by GediTheJedi ·my question is how do i do so red and blue platform spawn with the same principals so all 3 of the colour platforms spawn at random. -
LIGHTS - Coming to the Apple App Store
by sebmat86 ·Thanks @NipaDidIt! Glad you fancy the game. Look out for updates amd finaly, the release! -
Release Candidate 0.12.19 is available with iOS 64 bit support
by 2create ·(Quote) -
State of GameSalad on 1-23-2015
by PhilipCC ·(Quote)