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  1. Display text not working?

    RThurman
    by RThurman · January 2016
    But I did not use the equality operator " ((yourbooleanattribute) == true) " since the boolean attribute will already evaluate to true or false based upon its value/state. I suppose
  2. Display text not working?

    RThurman
    by RThurman · January 2016
    It was late when I answered last night and I didn't test it out much. But testing it now it works just fine. This works:
  3. Attribute based search

    Socks
    by Socks · January 2016
    Same here, I've been using the same method for years without any issues, start to delete the attribute then cancel the deletion once you' ve checked out where the attribute is being used.
  4. Attribute based search

    tatiang
    by tatiang · January 2016
    @Approw You'd be surprised if you haven't experienced this but there are things you can lose by saving, deleting, and restoring a GameSalad project file. A good example is deleting an image from the
  5. Attribute based search

    Approw
    by Approw · January 2016
    Or you save your project before you click on the minus button. #norisk (Image)
  6. Display text not working?

    GeorgeGS
    by GeorgeGS · January 2016
    In Lua you can't concatenate a boolean with a string just using string .. boolean.
  7. Please Help Me

    boberto
    by boberto · January 2016
    Okay, I know I can do that.
  8. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · January 2016
    @monkeyboy simian I'm glad you like Roll Turtle,my first game not good enough,
  9. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    Village Idiot
    by Village Idiot · January 2016
    @kirafu That's amazing – I think you're very talented at both the technical and graphics. I've been working on my first game since April 2015. I thought it was almost finished until I saw Roll Turtle
  10. Rotate hero actor to face closest enemy

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    To do this you'd need to track all the enemies positions on the scene. Which means each would need their own game level attributes storing their X and Y positions. If you have lots of enemies this can
  11. I want to put to my actor to limit of movement on the screen

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    This is still not enough info. There are tons of ways to do this with different results. How will your actor move? What controls it?
  12. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    BigDave
    by BigDave · January 2016
    You saved me a lot of time!
  13. Please Help Me

    illaciaerik
    by illaciaerik · January 2016
    (Quote)
  14. Localization exchange

    Dues
    by Dues · January 2016
    Not sure how many of you that is localizing your App Store descriptions, but thought it would be cool if we could help each other out with proofreading and/or translation.
  15. Making an animation problems

    Socks
    by Socks · January 2016
    Click on the window you want to capture
  16. Making an animation problems

    digitalzero
    by digitalzero · January 2016
    thanks so much you guys... yeah i figured it out (Image)
  17. Making an animation problems

    BBEnk
    by BBEnk · January 2016
    Not sure if it's still an issue but in past animation behavior was one second or so off so frames are delayed, and wrong image is shown. I submitted a bug on this but was told in end thats how it work
  18. Making an animation problems

    tatiang
    by tatiang · January 2016
    I find it difficult to figure out what you want those rules to do without the information I asked but it sounds like you figured out another method...?
  19. Mazes of Karradash 2 - in progress

    68kStudios
    by 68kStudios · January 2016
    Thank you for the feedback tatiang (Image)
  20. Display text not working?

    tatiang
    by tatiang · January 2016
    I guess. You'd think that the logical operators would result in an integer value of 0 or 1 and then get converted back to strings, which theoretically should work with a Display Text behavior.
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