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Videogames and their Advantages
by Dues ·Just so you know... (Image) -
puzzle logic help.
by tatiang ·is "213" [unlock the door]. If they make an incorrect sequence, reset game.sequence (you can check by counting button presses or checking the text attribute length) to "&a -
Attribute based search
by 3absh ·An attribute based search where you will be able to find exactly where this or that attribute is used in the coding. -
puzzle logic help.
by Hipster_Owl_Studios ·I want to include a puzzle into my game that I've seen done on other apps but not sure if possible with game salad. -
Box It In! Coming soon. Looking for beta testers. Qix like game.
by tatiang ·Nope, the timer isn't much of a stressor. It can be but rarely. I'd like to try it with faster balls at higher levels. The alternative would be to reduce the timer duration but I think that wouldn' -
Any math gurus out there? Like real gurus?
by tatiang ·@Socks Holy ****! That did make sense. By the way, you had me at "Imagine a 9 x 9 grid of dots. 'You' are located at the centre dot." Sounds like the intro to a Twilight Zone epis -
Any math gurus out there? Like real gurus?
by Socks ·That would be saying - in a system where everything is moving away from everything else at the same speed - that an object that is x miles away is moving away from you at 46mph . . . so an object that -
Box It In! Coming soon. Looking for beta testers. Qix like game.
by crestwoodgames ·@tatiang The fast balls is something I did have in game a while back. Maybe I should bring it back for when you get to higher levels. I assumed the countdown timer would be stressful enough. I guess n -
Any math gurus out there? Like real gurus?
by Socks ·@Socks can you explain why an expansion rate is stated as distance per time per distance? -
Updates 1.24.41 and 1.24.5854 are live
by Hopscotch ·(Quote) -
Updates 1.24.41 and 1.24.5854 are live
by Armelline ·If you're doing that, any chance we can have the ability to specify a seed too? (The 30th or so thing I've asked for today...) -
Any math gurus out there? Like real gurus?
by Armelline ·So what you're referring to isn't speeds but accelerations? 1,345mps per 250,000 light years, so it would accelerate 2690mps over 500,000 light years? -
Any math gurus out there? Like real gurus?
by Armelline ·I'm still struggling with how you can have 46mph per x miles. Or 32ft per second per second. One is speed per distance, which confuses me, and the other is speed per time, which also confuses me. -
Updates 1.24.41 and 1.24.5854 are live
by Socks ·(Quote) -
Any math gurus out there? Like real gurus?
by tatiang ·Yep, way over my head. @Socks can you explain why an expansion rate is stated as distance per time per distance? My naive assumption is that speed is the same whether it's over an inch or a mile. -
Box It In! Coming soon. Looking for beta testers. Qix like game.
by tatiang ·What do you think about having a "flawless bonus" for completing a level without touching any boxes or balls? -
considering a sale of my catalog of apps
by imjustmike ·Do you mean apps made with gamesalad that are on the app store, or templates? -
KEY RULE doesn't work with Windows
by GeorgeGS ·Hard to know the trouble you're experiencing without some more details, but here's a simple example of keyboard movement. It should be exactly the same on Mac and Windows. -
Any math gurus out there? Like real gurus?
by Socks ·The question is how long will it take for the speed of expansion to reach 46 miles per second per 46 miles . . . . or to put it another way how long will it be before something that is 46 miles away f -
Mazes of Karradash 2 - in progress
by 68kStudios ·I've sent a build today, I'll let you know when it is ready to test, thanks again (Image)