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Ricochet Theory 2 by Appdore (coming late-January)
by iamcartez ·Thank you! And welcome back, I haven't seen you post in a while but I've been in my own little world lately lol! -
Ricochet Theory 2 by Appdore (coming late-January)
by iamcartez ·There will be an easy mode that allows a live drawing when the ball is in play and a hard mode that doesn't allow interaction once you hit play. -
custom number fonts
by tatiang ·Yep, you need "y."..game.points%10 -
custom number fonts
by Socks ·You are missing the '.' at the end of the 'Y'. -
New Infinite Runner - Money Marathon - Now Available for FREE
by imjustmike ·Looking good. What do you mean by the idea that it's infinite with an ending? -
Share on Facebook, SMS, Email, Twitter and Google +. Free Templates by Gs Extras
by RabidParrot ·Thank you for your question! Please take a look at this video, -
What is the correct way to convert GS projects between Windows and Mac?
by GeorgeGS ·The good news is pretty much all of the fonts on the Mac should have all of the glyphs you need, so if you use YaHei on Windows and then copy that project to the Mac it won't use the same font, but it -
Score Problem :-(
by The_Gamesalad_Guru ·farther than than the original screen area. You can even have issues if they are both on the original layout. -
Memory Card Game Tutorial (Classic Concentration)
by tatiang ·Learning any game design engine or programming language is going to take you longer than a week. So buying a template or paying someone to make it for you is really your only option here. -
grid to display x.y coordinates?
by Socks ·There is no on screen display for coordinates during scene layout, you can double click on an actor to see its coordinates. -
What is the correct way to convert GS projects between Windows and Mac?
by OrvilFox ·Thank you guys, Microsoft YaHei solve the problem. But I don't know if any day I import the project back to Mac, will I need to change everything over again? -
Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)
by Braydon_SFX ·In the CoinsLogic actor, we use a timer and local game attributes to reevaluate how many seconds have passed since the game was first launched. The AF_SecondsAfterLaunch attribute has filled in the fi -
Bug in GS?
by MentalDonkeyGames ·Your tile widht and height are set to 0. Set them to the size you want one tile to be. -
Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)
by ForumNinja ·Here's the video for you guys that missed it: -
Memory Card Game Tutorial (Classic Concentration)
by LEO Media Team ·Thank you for the resources Uptimistik and Braydon. -
Memory Card Game Tutorial (Classic Concentration)
by Braydon_SFX ·you start out with a smaller project and learn how the engine works before taking on a task like this. -
Memory Card Game Tutorial (Classic Concentration)
by LEO Media Team ·Hello Braydon, -
Memory Card Game Tutorial (Classic Concentration)
by Braydon_SFX ·I'm not sure that anyone would walk you through creating an entire game step by step - that's a lot to ask! -
Bug in GS?
by KIIVIIN ·(Quote) -
Bug in GS?
by Socks ·Your whole project consists of one actor with the single rule 'If collide with player then destroy' ?