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Rule for moving actors (universal build)
by RedRobo ·@BBEnk Thanks for the link. This is the actual technique I'm using at the moment. It works great for adding the exact amount of units that are cut of from a particular device. It's great for actors on -
What is the correct way to convert GS projects between Windows and Mac?
by OrvilFox ·Thank you for the detailed reply. -
movement top to bottom
by Sas-dj ·been experimenting with an old template you did (Random left to right) -
GameSalad download failed?
by GeorgeGS ·This issue is often due to overly aggressive virus scanning programs. Since the launcher downloads some data the heuristic based scanners may flag this as suspicious activity. We actively try and wo -
What is the correct way to convert GS projects between Windows and Mac?
by GeorgeGS ·You don't actually need to convert anything, it should just work. The only thing export on Windows does is make sure the folder is named whatever.gameproj so the Mac will recognize it as a bundle. Y -
A Question about Menus/Scrolling
by SaladMeSilly ·Iv been trying to look for a simple tut you have scrolling menus, i know how to use the interpolate to move things or the camera but how does one use that to move a menu on screen or have a scrolling -
Updates 1.24.40 and 1.24.5828 are live
by GeorgeGS ·I use an iPad2 quite a bit for testing performance and memory issues. It feels like a good baseline device and being 32-bit makes memory testing much easier. -
Just One Level for Android
by HDIMapps ·I fell in love with similar games on the Apple Store and the Google Play store so I decided to make my own. I think I'll improve the graphics in future updates but I'm happy with how the puzzles came -
Triggering rules only when on screen
by The_Gamesalad_Guru ·Single scenes are not a good idea. The reason is ram gets freed up during scene changes. I do not advise doing a big single scene for large games. You're going to have issues in the end. -
Display text question
by The_Gamesalad_Guru ·You can't switch layers during runtime. You can only spawn at a specific layer level. -
Problem Handling Inventory System
by The_Gamesalad_Guru ·Make sure the first rule only has the overlap and collide condition and then put the first rule with the game.inventory =0 inside the do area. Make sure the other rules are in the otherwise of the inv -
help with my camera problem ?
by santigrabi ·They only look the same origin When the camera is at the same place as the screen origin. (Like When the game first starts.) But after you move the camera, the screen (touch) coordinates are no longer -
Problem Handling Inventory System
by ElDalton ·However, now when I load the game the items on the ground instantly destroy themselves? Why is this happening even though my character hasn't collided with the item? I also tried to put the destroy ac -
Score Problem :-(
by The_Gamesalad_Guru ·See there were things you weren't telling us. We can't help you if we don't know how your game is built. You obviously had a layer issue which you didn't explain. -
What is the correct way to convert GS projects between Windows and Mac?
by OrvilFox ·Yes for windows there is a "export" function but I can't find it on the GS for mac. -
Score Problem :-(
by gajaklukasz ·I do HUD and all is well :-) but I have more work to do. -
Self Made Particle Editor
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Spare Code ? Dump It here.
by mhedges ·Much obliged, @Socks ! I guess I'll take it out of the scene, then. -
Score Problem :-(
by Socks ·Your rules aren't the same as the ones gyroscope suggested, you need to copy rules exactly for them to work. -
Spare Code ? Dump It here.
by Socks ·No attribution needed, help yourself.