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  1. Anyone play Battlefront or Battlefield 4 on PC?

    Braydon_SFX
    by Braydon_SFX · January 2016
    Post your Origin ID below and I'll add you!
  2. Jumping rule wont work correctly, why?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2016
    @ervin.veisz, I've attached a sample here that shows one way of not allowing the jump to reset when the player touches the side of a platform. In this method I have the platform actor set up to spawn
  3. Ninja Baa - My first game, need some help with a few mechanics

    just_try_n_keep_up
    by just_try_n_keep_up · January 2016
    Cheers, after some scouring through youtube vids and various posts I have managed to sort a double jump and gravity, as well as a few other bits and pieces I was about to add. I had assumed things wer
  4. Throw the Disk [Free - iOs]

    gamevicci
    by gamevicci · January 2016
    @BazookaTime, @slacker bob , @gattoman @gyroscope @mars-seven I hope you're games will the next hit of the App Store!!!
  5. Dummy Fall Free

    TurretedSloth
    by TurretedSloth · January 2016
    UPDATE: Dummy Fall (Paid version) is now live. (If you wish to support me as indie developer).
  6. How Can "Tap Screen" and "Swip Down" Actions Exist Together?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    (Quote)
  7. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    Could you please just tell me how to make the Player unable to jump if they hit the "floor" from the side.
  8. Hi, I'm a 2D Graphic Artist (Vector) for hire

    nikkyoryzano
    by nikkyoryzano · January 2016
    I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate.
  9. Ninja Baa - My first game, need some help with a few mechanics

    PhilipCC
    by PhilipCC · January 2016
    Welcome, I guess you are new here? A good place to start with help is to first look under the Help Tab above. (Image)
  10. Give the gift of Game Development! GameSalad gift subscriptions are now available

    PhilipCC
    by PhilipCC · January 2016
    @Lovejoy A very nice card. I only just now saw it. Thank you. (Image)
  11. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    Well I check already your video tutorial from start and in the first video as u linked the ground attribute you show in the beginning does not show anywere in the video what it is or how u put it in.
  12. How Can "Tap Screen" and "Swip Down" Actions Exist Together?

    RThurman
    by RThurman · January 2016
    You will need to take into account three things; the tap time, the swipe distance, and the swipe angle. It would look something like this:
  13. Box It In! Coming soon. Looking for beta testers. Qix like game.

    crestwoodgames
    by crestwoodgames · January 2016
    As far as the boxes go, it is part of the challenge. Since larger boxes give more points, and boxes left over give you a bonus. It helps with the score and with the challenge.
  14. Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)

    Braydon_SFX
    by Braydon_SFX · January 2016
    Thank you sir!
  15. Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)

    PhilipCC
    by PhilipCC · January 2016
    @Braydon_SFX You are a truly polished presenter who is a delight to behold. 5 (Image)
  16. *** The Peace of Mind --- Ready for Android***

    Socks
    by Socks · January 2016
    (Quote)
  17. Help needed with button animation

    Socks
    by Socks · January 2016
    Cool ! For a moment I was worried that we were going to have to spring you out of jail ! (Image)
  18. experiment

    Socks
    by Socks · January 2016
    way, it actually looks and feels as if you are moving more slowly !
  19. helps with acceleration ?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    You might need to do a better English translation. That statement is not coherent.
  20. Help with game mechanics

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    is based on pixel positions on the screen. How pixels are counted starts in the lower left bottom of the screen the is 0-X and 0-Y the X counts up going right and the Y counts going up. Using the pro
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