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  1. GameSalad Pinball Jam!

    ForumNinja
    by ForumNinja · January 2016
    I just extended the Game Jam to end on February 8th now for you guys (Image)
  2. HTML5 Publishing!

    adent42
    by adent42 · January 2016
    post about copying a -experimental engine, you don't need to do that anymore. It should just work out of the box. You will need to set up CORs header handling in your API though if you choose to hos
  3. Integrating GameSalad with SCORM / Tin Can API

    adent42
    by adent42 · January 2016
    So you can do the same thing for SCORM, it looks to be a bit easier actually using this library: https://www.npmjs.com/package/scorm-api-wrapper as part of the proxy.
  4. Analog clock timer demo?

    gyroscope
    by gyroscope · January 2016
    hI Tatian, glad you've found the file now via @RThurman hope it's some help - for interest to you and/or others, @Braydon_SFX made a tutorial vid. of it.
  5. Spawn patterns?

    tatiang
    by tatiang · January 2016
    Are the clouds stationary? If not, do they move as a group or individually at different speeds/times?
  6. Touch Jumping

    tatiang
    by tatiang · January 2016
    My guess would be to increase/decrease the actor's horizontal velocity based on where the touch occurs. You can use the mouse position (in the Devices area of the attribute browser) to determine wher
  7. Do we have to show the price tag on the in-app purchase within the game?

    pHghost
    by pHghost · January 2016
    Personally I would suggest showing a price.
  8. Full steam ahead!

    jay2dx
    by jay2dx · January 2016
    i feel your pain mate, keep your chin up and look forward to what you can achieve this year hey! good luck budy (Image)
  9. Heads up for 1.25 release

    pHghost
    by pHghost · January 2016
    (Quote)
  10. Heads up for 1.25 release

    BigDave
    by BigDave · January 2016
    @stevej thank you (Image)
  11. Heads up for 1.25 release

    stevej
    by stevej · January 2016
    We're working on ways to make text sharper. This will be much easier to do now we're using custom fonts, as all font rendering now goes through the same path.
  12. Do we have to show the price tag on the in-app purchase within the game?

    Hopscotch
    by Hopscotch · January 2016
    you can have just a "no ads" symbol,
  13. Heads up for 1.25 release

    stevej
    by stevej · January 2016
    For the collision tag issue, please submit a new bug and send me the bug number in a private message. Attaching a project to the bug that shows the problem would also be very helpful.
  14. Heads up for 1.25 release

    stevej
    by stevej · January 2016
    (Quote)
  15. Do we have to show the price tag on the in-app purchase within the game?

    Hopscotch
    by Hopscotch · January 2016
    @BigDave, the question is, do you just want to pass appstore approval, or be EU and Consumer policy compliant?
  16. Accelerometer Control Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    a scene and run it in the viewer and you can see how the numbers move. Just make sure you lock the orientation on the device itself as the viewer does not respect the scene orientation checks.
  17. Box It In! Coming soon. Looking for beta testers. Qix like game.

    Thunder_Child
    by Thunder_Child · January 2016
    When I say leaderboards I'm referring to the leaderboards that allow everyone who plays your game after download...to see their rank and high score compared to each other worldwide. If you are new to
  18. Box It In! Coming soon. Looking for beta testers. Qix like game.

    crestwoodgames
    by crestwoodgames · January 2016
    @Thunder_Child What do you mean by leaderboards? A page with the 10 highest scores or something? When you lose or hit pause, it will show you current score and the highest score.
  19. Full steam ahead!

    Thunder_Child
    by Thunder_Child · January 2016
    I feel it takes a strong person to bring your faults you have discovered out into the open...and just as great that you feel we..."the community" are a part of your life enough to te
  20. Do we have to show the price tag on the in-app purchase within the game?

    Dues
    by Dues · January 2016
    If you look at most of the remove ads buttons out there they just say remove ads or no ads and does not display any price. So I think you are good to go (Image)
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