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  1. How to add Actors to a scene from a library, position them and add more

    tatiang
    by tatiang · May 2018
    (Quote)
  2. How to add Actors to a scene from a library, position them and add more

    gambum
    by gambum · May 2018
    Sounds like spawning a new actor is what I’m trying to accomplish. Is that it?
  3. How to add Actors to a scene from a library, position them and add more

    tatiang
    by tatiang · May 2018
    It's all very doable but I'm not sure what you need help with. You asked about "how to add the actors to a separate scene." You can definitely spawn an actor in the same scene but
  4. Coin Collect and Not Re-spawn

    jamie_c
    by jamie_c · May 2018
    way you don't have to keep track of the coins to spawn/de-spawn since they are all in the same scene. This sample only used two game screens so you'd have to make an even larger scene to hold more. A
  5. Constrain one actor to another actors random spawn value - Logic Check

    Ciaphis
    by Ciaphis · May 2018
    In the end all I needed to do was make the goal sensor actor W: 20px H:768 and spawn it with the DualObj actor , mirror the movement and spawn actor logic between the two.
  6. Constrain one actor to another actors random spawn value - Logic Check

    tatiang
    by tatiang · May 2018
    just have the goal (or whatever DualObj is) spawn the sensor at X:1050 and Y: self.Position.Y [both relative to scene].
  7. Constrain one actor to another actors random spawn value - Logic Check

    Ciaphis
    by Ciaphis · May 2018
    I am spawning a goal sensor (score manipulator zone) and Am needing a quick check on my logic.
  8. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    It's really about keeping track of the number of coins either as a static value (e.g. scene 2 will always have 13 coins) or dynamically (e.g. change attribute game.spawnCount to game.spawnCount+1, spa
  9. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Hmm... so if you're using the same coin spawner actor on both scenes, you'll need to code things a bit differently. I guess you'll need to keep track of how many coins are spawned in each scene and t
  10. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    I did initially spawn the coins (following your initial instructions) but I couldn't get it to work correctly.
  11. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Okay, I looked at your file. The idea of a spawnID uses the fact that GameSalad spawns actors at different times. So the first spawned actor will be assigned self.spawnID=1, the next self.spawnID=2,
  12. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    I was going to separate the two images and spawn the top one. constrain the top image to the bottom image x spawn coordinates and something like bottom image Y cords +40 px and use an if actor spawned
  13. limited time for spawned actor to be seen on screen

    last_hero_87
    by last_hero_87 · May 2018
    Hello guys, I am working on a project and have difficulty in limiting the time of the spawned actor. I've made it spawn random(3,5) seconds but don't know how I can make it disappear after -for instan
  14. Lagging, Freezing, Crashing

    Japster
    by Japster · May 2018
    (Quote)
  15. Problem about click overlap.

    Weiyu
    by Weiyu · May 2018
    If I click A, A will spawn C, click B will spawn D.
  16. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    The table is just a blank table. Create a new table and give it a name. That's it. It only needs to have one column. I would create rows based on the number of coins you will be spawning (e.g. if
  17. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    self.SpawnID (for the coin actor)
  18. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    an actor a table cell (in this case, using game.spawnID to keep track of the spawn order as a row number):
  19. Coin Collect and Not Re-spawn

    jamie_c
    by jamie_c · May 2018
    Can you post the code/behaviors you are using? I would say that the default way actors work is to be used/collected and not re-spawn unless you specifically tell them to re-spawn. So I suspect there i
  20. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    Is it possible for an actor be used multiple times on a scene, get collected, and not re-spawn. The obvious example is a range of coins.
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