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How to add Actors to a scene from a library, position them and add more
by tatiang ·It's all very doable but I'm not sure what you need help with. You asked about "how to add the actors to a separate scene." You can definitely spawn an actor in the same scene but -
Coin Collect and Not Re-spawn
by jamie_c ·way you don't have to keep track of the coins to spawn/de-spawn since they are all in the same scene. This sample only used two game screens so you'd have to make an even larger scene to hold more. A -
Constrain one actor to another actors random spawn value - Logic Check
by Ciaphis ·In the end all I needed to do was make the goal sensor actor W: 20px H:768 and spawn it with the DualObj actor , mirror the movement and spawn actor logic between the two. -
Constrain one actor to another actors random spawn value - Logic Check
by tatiang ·just have the goal (or whatever DualObj is) spawn the sensor at X:1050 and Y: self.Position.Y [both relative to scene]. -
Constrain one actor to another actors random spawn value - Logic Check
by Ciaphis ·I am spawning a goal sensor (score manipulator zone) and Am needing a quick check on my logic. -
Coin Collect and Not Re-spawn
by tatiang ·It's really about keeping track of the number of coins either as a static value (e.g. scene 2 will always have 13 coins) or dynamically (e.g. change attribute game.spawnCount to game.spawnCount+1, spa -
Coin Collect and Not Re-spawn
by tatiang ·Hmm... so if you're using the same coin spawner actor on both scenes, you'll need to code things a bit differently. I guess you'll need to keep track of how many coins are spawned in each scene and t -
Coin Collect and Not Re-spawn
by highground ·I did initially spawn the coins (following your initial instructions) but I couldn't get it to work correctly. -
Coin Collect and Not Re-spawn
by tatiang ·Okay, I looked at your file. The idea of a spawnID uses the fact that GameSalad spawns actors at different times. So the first spawned actor will be assigned self.spawnID=1, the next self.spawnID=2, -
Collision error (please see image)
by Ciaphis ·I was going to separate the two images and spawn the top one. constrain the top image to the bottom image x spawn coordinates and something like bottom image Y cords +40 px and use an if actor spawned -
limited time for spawned actor to be seen on screen
by last_hero_87 ·Hello guys, I am working on a project and have difficulty in limiting the time of the spawned actor. I've made it spawn random(3,5) seconds but don't know how I can make it disappear after -for instan -
Lagging, Freezing, Crashing
by Japster ·(Quote) -
Problem about click overlap.
by Weiyu ·If I click A, A will spawn C, click B will spawn D. -
Coin Collect and Not Re-spawn
by tatiang ·The table is just a blank table. Create a new table and give it a name. That's it. It only needs to have one column. I would create rows based on the number of coins you will be spawning (e.g. if -
Coin Collect and Not Re-spawn
by highground ·self.SpawnID (for the coin actor) -
Coin Collect and Not Re-spawn
by tatiang ·an actor a table cell (in this case, using game.spawnID to keep track of the spawn order as a row number): -
Coin Collect and Not Re-spawn
by jamie_c ·Can you post the code/behaviors you are using? I would say that the default way actors work is to be used/collected and not re-spawn unless you specifically tell them to re-spawn. So I suspect there i -
Coin Collect and Not Re-spawn
by highground ·Is it possible for an actor be used multiple times on a scene, get collected, and not re-spawn. The obvious example is a range of coins. -
Spawn random actors with predefined intervals
by Ciaphis ·I am working on the Timer for the spawner at the moment. This is what I am assuming: -
Spawn random actors with predefined intervals
by Ciaphis ·This is what I have set for my DualObject and my Spawner. The DualObject will not spawn at all. Not sure what I am missing here, I bet it's something simple. IF it is, make me work for the answer a bi