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  1. Soft launch?

    imjustmike
    by imjustmike · January 2016
    Also depends on why you're thinking about this. If it's to test your game, then, well, you should be doing that before you launch, or through a closed beta - not a soft launch. If it's to test marketi
  2. Help The Trapped Viking - Progress Artwork

    imjustmike
    by imjustmike · January 2016
    Started work on a silly little project over the new year, mostly to practice some art since it's been an age. Was watching a documentary on vikings so decided to draw a little viking. I liked the litt
  3. Analog clock timer demo?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    (Quote)
  4. Analog clock timer demo?

    RThurman
    by RThurman · January 2016
    I think this is the one. (Embarrassingly, it was still in my downloads folder from 2012.)
  5. Analog clock timer demo?

    tatiang
    by tatiang · January 2016
    @gyroscope Any chance you still have that file? (Image)
  6. Accelerometer Control Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    I imagine it does. My game Atom smash uses the X and Y of the accelerometer to control the actor movement. I don't have those issues. I built it using a different method. If all you want is left and r
  7. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    (Quote)
  8. Windows 10

    fmakawa
    by fmakawa · January 2016
    great @NipaGames. Any indication of timelines you might know of?
  9. What to do next?

    mhedges
    by mhedges · January 2016
    Cupid suit, bow and arrow, flowers, a companion dog, whathaveya. Then comes Easter - have the pug hatch some eggs or something!
  10. Soft launch?

    Dues
    by Dues · January 2016
    No problem @Hopscotch (Image)
  11. Accelerometer Control Question

    Agent Argyle
    by Agent Argyle · January 2016
    I've got this method working pretty well in my game Airlift which is free for iOS if you want to have a look. But, someone recently pointed out that if you tilt the device too far up then you go down
  12. Heads up for 1.25 release

    Socks
    by Socks · January 2016
    (Quote)
  13. Soft launch?

    Hopscotch
    by Hopscotch · January 2016
    As you mentioned:
  14. Analog clock timer demo?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    I agree once you reach the 180 mark spawn a new white layer to the top and destroy the other. Like the layers method used to keep any actor above the others.
  15. Soft launch?

    Dues
    by Dues · January 2016
    Im thinking about making a soft launch with my next game. Any of you that has any positive/negative experience with it?
  16. Updating Sprites on my game

    Franto
    by Franto · January 2016
    @Socks Thanks a lot! I'll make sure to make Seal of Disapproal a fun game.
  17. Analog clock timer demo?

    Socks
    by Socks · January 2016
    Just try and stop me :* . . . . can't find that update . . . I can't even remember where I read it, but it basically picked apart some of the basic tenets of the original idea, I think the idea was
  18. Box It In! Coming soon. Looking for beta testers. Qix like game.

    crestwoodgames
    by crestwoodgames · January 2016
    Looks like Apple approved the beta! Let me know what you think.
  19. Interpolation bugs?

    MentalDonkeyGames
    by MentalDonkeyGames · January 2016
    Make a new self attribute (real).
  20. Analog clock timer demo?

    Hopscotch
    by Hopscotch · January 2016
    @Socks, I was hoping you wouldn't go there. (Image)
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