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  1. How to make actor stay in the boundaries of the white line?

    BBEnk
    by BBEnk · December 2014
    what I said could still work but you would have to track width and height of White lines and track position of Red square. BUT easier way would be what @Socks‌ said. Just have the White lines spawn a
  2. How to make actor stay in the boundaries of the white line?

    http_gamesalad
    by http_gamesalad · December 2014
    @zweg25‌ would you mind explaning it in more detail because I don't believe what he said would work because the white lines move around the screen & the white lines are spawned every 0 seconds
  3. swinging continuous motion

    Socks
    by Socks · December 2014
    (Quote)
  4. swinging continuous motion

    shylevari
    by shylevari · December 2014
    I dont understand how i can spawn a new actor in a different location each time using this code
  5. swinging continuous motion

    Socks
    by Socks · December 2014
    You can spawn the actor wherever you like. Like I say "The '512' and '384' values are just the location of the swinging object, change these values to whatever you need" all the spaw
  6. Need help limiting actor reaction to first touch.

    Hopscotch
    by Hopscotch · December 2014
    When the chick comes out and shells spawn, also set the EggState equal to 1, indicating that the actor is now a chick.
  7. Need help limiting actor reaction to first touch.

    lashukla
    by lashukla · December 2014
    I have an actor ( egg ) that breaks into two part ( two spawned actor ) upon touch. When the egg opens, a chick comes out. The trouble I am having is that when the chick comes out it retains the earli
  8. 9 Elements : Action fight ball With ULTIMATE Finishing MOVES.

    Jin Ha Lee
    by Jin Ha Lee · December 2014
    -Stages of fantasy world and 11 UNIQUE characters of 9 elements.
  9. One More Game Jam? ONE MORE GAME JAM!

    Chunkypixels
    by Chunkypixels · December 2014
    couple of actors below the screen, that randomly spawn the scenery objects that also move up the screen at the same speed as the background and then destroy themselves once they disappear off screen.
  10. Spawn Actor using Table data as attributes: Looking for hints

    mhedges
    by mhedges · December 2014
    I should have an event handler actor with a rule that if the player is entering stage 1, read the (for example) five rows pertaining to stage 1 to see which actors are not killed, and spawn actors 1 t
  11. Some actors can't keep up

    Armelline
    by Armelline · December 2014
    I was going for quick and dirty, so I was using no tables. The spawners were just spawning one row, then the next, then the next etc. basing the spawn positions of row/column and grid size. That said,
  12. Multiple condition/attribute check

    ryast
    by ryast · December 2014
    spawn yellow actor
  13. Has anyone made over $100 in a month selling GS templates?

    Thunder_Child
    by Thunder_Child · December 2014
    i believe it has a lot to do with WHAT your selling. Like said above. If you want to sell an animated flower...it better be higher quality than what can already be purchased...more unique...maybe ev
  14. How do I accelerate a spawner?

    tatiang
    by tatiang · December 2014
    You can adjust the divisor to anything you like! I added the minimumDuration attribute (that as well as self.timeStamp and self.duration are real attributes) and set it to 1 so that spawn intervals a
  15. How do I accelerate a spawner?

    ALCreations
    by ALCreations · December 2014
    It's not working. All I would like the spawn to do is increase the rate in which the actors come down from so that the difficulty of the game gets harder.
  16. 5 of the same actor's choose a random number from 1,7 but pick different numbers.

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    Thanks for the reply! So I checked out your "How To Spawn Random, Non-Repeating Actors tutorial" and got it working pretty well for what I need it to do. My only question for you is,
  17. Can't seem to get random timer to work correctly.

    lilpoboy1978
    by lilpoboy1978 · December 2014
    (Quote)
  18. Can't seem to get random timer to work correctly.

    gyroscope
    by gyroscope · December 2014
    Rule: When Trigger is falseChange Attribute Rand to random(2,5)Timer: After Rand SecondsSpawnChange Attribute Trigger to trueRule: When Trigger is trueChange Attribute Trigger to false
  19. Can't seem to get random timer to work correctly.

    Socks
    by Socks · December 2014
    The spawner: After X seconds - change X to random (2,8) - Spawn the other actor - Spawn The spawner - Destroy.
  20. how to make a rule for second actors under first actor ?

    akaomid1
    by akaomid1 · December 2014
    I did try to Spawn my Actors after they are dead but nothing happens .
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