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  1. Does save and load attributes work with different attributes?

    Armelline
    by Armelline · December 2015
    You can save to one and load to another. You are saving to a Key, and loading from that Key. It doesn't matter which attribute the data related to the key is placed in.
  2. Spawning Issues

    gyroscope
    by gyroscope · December 2015
    @Sarahbush Hi Sarah, hope you had a great Christmas too!
  3. constraining actor rotation...?

    allc1865
    by allc1865 · December 2015
    @Lost_Oasis_Games , yes! Thank you!
  4. How to create diagonal lines with different lengths

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    So how I would do it is build my sections of track as shapes and use custom collisions. Then spawn the random shape based on the previous actor location. So each section of track will spawn it's locat
  5. constraining actor rotation...?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    So I take it what you are after is the object facing in the direction of movement? If so this will give you that.
  6. GameSalad Pinball Jam!

    jay2dx
    by jay2dx · December 2015
    100% my flippers are acting like glue too! It's taking up too much of my time actually so maybe have to duck out of this jam I'm afraid (Image)
  7. Does save and load attributes work with different attributes?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    I have a whole series on tables if you've never used them they are very easy to use.
  8. Does save and load attributes work with different attributes?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Why don't you just use a table? If you use a table you can access that data from anything or put it into any variable.
  9. GameSalad Pinball Jam!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  10. Does save and load attributes work with different attributes?

    bernardo.chuecos
    by bernardo.chuecos · December 2015
    Can you save the value of an attribute into a key and then load it into a different attribute? Because I've been trying all night but now I realize maybe it isn't possible.
  11. GameSalad Pinball Jam!

    tmann
    by tmann · December 2015
    @Chunkypixels great stuff - thanks a million for the physics numbers. Despite using/playing with GS on and off for over six years I have often found the physics settings to be frustratingly weird and
  12. Looking for developer to help with "Fish Jumping" gameplay (PAID)

    RThurman
    by RThurman · December 2015
    There are a variety of ways to get the effect you are after. But they are all fairly easy to set up. And each will give a slightly different feel to the effect. Here is an example that might spur s
  13. How to create Rule in Escape Game

    satoshiwakata
    by satoshiwakata · December 2015
    For your help, I will proceed next steps !!
  14. How to create diagonal lines with different lengths

    tatiang
    by tatiang · December 2015
    Where are you spawning them from? Do you already know the starting and ending points (are both known, only one, or are they completely randomized)?
  15. Remove ads button

    Games4life
    by Games4life · December 2015
    Thanks so much guys!
  16. How to create Rule in Escape Game

    gyroscope
    by gyroscope · December 2015
    Hi @satoshiwakata Very straightforward, here is the updated file for you to emulate.
  17. Help with collisions?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    If you set the above code you posted to touch is pressed it will work. Those videos are to show how the engine works and what you can and can't do. There are only a few options for constraining an act
  18. GameSalad Pinball Jam!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  19. Remove ads button

    RabidParrot
    by RabidParrot · December 2015
    (Quote)
  20. Remove ads button

    Braydon_SFX
    by Braydon_SFX · December 2015
    Assuming you have your IAP setup correctly, then yes, that should work.
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