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Fast Finger Frenzy Deluxe • development thread
by gyroscope ·Here's another vid showing the first 9 levels. The later levels show switches and red barrier which, if touched, loses the game. (This works but not shown touched in this version). Also shows moveable -
GameSalad Pinball Jam!
by Chunkypixels ·But yup... will be interesting to see how much more capable GameSalad has become for building pinball games over the past 4-5 years... as like I say, I believe its always been capable of producing dec -
GameSalad Pinball Jam!
by The_Gamesalad_Guru ·I agree. You should reverse those numbers. 400 on gravity 1000 on the flippers. Speed of impact = more force. -
Final Score Display
by tatiang ·Yep, you're close! On the game over scene, change attribute game.finalScore to game.score. Then use game.finalScore in the Display Text expression. The fact that game.score keeps increasing every 0 -
Trillipede - Centipede based game WIP
by LumpApps ·I hope you all had a great Christmas time! -
GameSalad Pinball Jam!
by Armelline ·Your ball gravity is pretty high. Much higher than mine. I'm accelerating down at speed of 400. Getting a nice, solid, predictable push from the flippers. -
How to create Rule in Escape Game
by gyroscope ·Hi @satoshiwakata Sorry, I'm not understanding what you mean. Do you mean the inventory items disappear after they have been used once? I thought that's what you wanted... -
GameSalad Pinball Jam!
by jay2dx ·Yeah I pretty much exactly that including the constrain stuff, I have my ball gravity set to -800 and flipper movement to 400, I just don't seem to be able to apply enough force, I need to play around -
Final Score Display
by binou6 ·I do realize that I have to stop the attribute from changing or save the value or something, but I don't know how to do that. -
How to create Rule in Escape Game
by satoshiwakata ·Hi! Thank you for your file. -
GameSalad Pinball Jam!
by Armelline ·* To keep the flipper in place, make two real self attributes - X and Y, and set them to the starting X and Y position of the flipper. Then constrain the flippers location to these two attributes. -
Directing Game to Review Page
by dimsdale ·thank you. -
My actors keep spawning on top of each other
by Armelline ·You have a few things going wrong. I don't think that they're spawning on top of each other, you're just not spawning the correct number. However, it may be both! -
Looking for developer to help with "Fish Jumping" gameplay (PAID)
by Two.E ·As you can hopefully see from the Gif. -
Help with collisions?
by MentalDonkeyGames ·Yep, that might be it. Constraining to mouse positions does not work well with collisions. -
GameSalad Pinball Jam!
by jay2dx ·Should i be using the vector to angle of the flipper movement and using that number to make the ball move when hit by a flipper press! just a thought -
GameSalad Pinball Jam!
by jay2dx ·I've been trying with the pinball flipper physics today and i just can't get them to hit the ball with enough force to actually do much pinballing! if you get me! I'm going about it like a platform ga -
Merry Christmas!
by mhedges ·Good to see you, Fiquette! And all others, of course. Regards to all again. -
Fast Finger Frenzy Deluxe • development thread
by gyroscope ·Hi, here's another progress video of Fast Finger Frenzy Deluxe showing the first 7 levels. As I say, easy at the beginning, getting more difficult further on. -
How to create Rule in Escape Game
by satoshiwakata ·Great!! Thank you for your reply.