GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Fast Finger Frenzy Deluxe • development thread

    jonmulcahy
    by jonmulcahy · December 2015
    looks awesome! what happens if someone tries to use multiple fingers? does it work?
  2. [Help] Could someone troubleshoot my random spawning program?

    Armelline
    by Armelline · December 2015
    though. Attached is an example project. Since it does work if you do it manually, I wonder why they don't let you do it with two loop behaviours. Perhaps one of the staff can shed some light? I see @
  3. Make actor move only horizontally on touch

    greytech2015
    by greytech2015 · December 2015
    How can I make an actor to move only in horizontal direction on touch (it should not move vertically).
  4. [Help] Could someone troubleshoot my random spawning program?

    tatiang
    by tatiang · December 2015
    If you click on the Loop behavior (at least in the Mac version), it states in the behavior description that Loop behaviors cannot be placed inside of other Loop behaviors.
  5. GameSalad Pinball Jam!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2015
    Awsome, I've always wanted to make a pinball game. Now might be the time!
  6. Fast Finger Frenzy Deluxe • development thread

    gyroscope
    by gyroscope · December 2015
    Thanks to @jonmulcahy - I have gone down the techno background route as suggested for this game - thanks again, good call.
  7. GameSalad Pinball Jam!

    dgackey
    by dgackey · December 2015
    Custom collision shapes in Arcade isn't quite working yet, which is why we're going to play the actual gameproj's natively and narrow down to the finalists.
  8. Custom Collision Weirdness With PhysicsEditor

    tmann
    by tmann · December 2015
    how many vertices in the export? can you post the data file
  9. GameSalad Pinball Jam!

    ForumNinja
    by ForumNinja · December 2015
    With the introduction of custom collision shapes to GameSalad, many new types of games can now be created. One very notable genre that has been missing for a long time, as you might have guessed, is
  10. Custom Collision Weirdness With PhysicsEditor

    tmann
    by tmann · December 2015
    @Braydon_SFX Armelline had his transparency threshold set at 100 so Physics editor is cropping up to 100.
  11. [Help] Could someone troubleshoot my random spawning program?

    Armelline
    by Armelline · December 2015
    Firstly, you have a loop within a loop. Make the game.GameTime > 0 condition a second condition of the other loop and remove that loop.
  12. Custom Collision Weirdness With PhysicsEditor

    Braydon_SFX
    by Braydon_SFX · December 2015
    Are you able to get the info from the project file i attached on the previous page?
  13. Custom Collision Weirdness With PhysicsEditor

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    So @tmann do you have a project showing multipolygonal shapes made with Physics Editor working in GS?
  14. Custom Collision Weirdness With PhysicsEditor

    stevej
    by stevej · December 2015
    Given your object is spherical, it appears that a rectangular collision body is being applied, otherwise I'd expect some sort of wobble in the shape. So either the vertex data is wrong or the collisio
  15. Custom Collision Weirdness With PhysicsEditor

    Braydon_SFX
    by Braydon_SFX · December 2015
    When I tried your way I picked the exporter after creating the vertexes. Yes, it is very strange. After I set up everything again I'll report back. I hope it's just something I did while setting up th
  16. Custom Collision Weirdness With PhysicsEditor

    Armelline
    by Armelline · December 2015
    @Braydon_SFX You did a few things differently to me - picked the exporter first, had the extra vertexes - but I really cannot see why either of those things would have any effect on the end result. It
  17. Custom Collision Weirdness With PhysicsEditor

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    Of course you need them for complex shapes. I couldn't ever get physics editor data to work in GS with more than one poly. Always had errors.
  18. Smooth out rotation of an actor

    RThurman
    by RThurman · December 2015
    "Realistic" rotation is in the eye of the beholder. One persons "realistic" is another persons 'fake'. I think what you might be after is some sort of expected be
  19. Custom Collision Weirdness With PhysicsEditor

    Armelline
    by Armelline · December 2015
    @Braydon_SFX I'll upload a video shortly of what I did to get the shape. I can't see why yours isn't working specifically, but I definitely did something different.
  20. Custom Collision Weirdness With PhysicsEditor

    tmann
    by tmann · December 2015
    @Braydon_SFX have you tried editing the polygon manually or limiting the vertex count to six ? I have found the auto shaping of Physics Editor to be highly variable and I think the close cropped edges
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla