-
Fast Finger Frenzy Deluxe • development thread
by jonmulcahy ·looks awesome! what happens if someone tries to use multiple fingers? does it work? -
[Help] Could someone troubleshoot my random spawning program?
by Armelline ·though. Attached is an example project. Since it does work if you do it manually, I wonder why they don't let you do it with two loop behaviours. Perhaps one of the staff can shed some light? I see @ -
Make actor move only horizontally on touch
by greytech2015 ·How can I make an actor to move only in horizontal direction on touch (it should not move vertically). -
[Help] Could someone troubleshoot my random spawning program?
by tatiang ·If you click on the Loop behavior (at least in the Mac version), it states in the behavior description that Loop behaviors cannot be placed inside of other Loop behaviors. -
GameSalad Pinball Jam!
-
Fast Finger Frenzy Deluxe • development thread
by gyroscope ·Thanks to @jonmulcahy - I have gone down the techno background route as suggested for this game - thanks again, good call. -
GameSalad Pinball Jam!
by dgackey ·Custom collision shapes in Arcade isn't quite working yet, which is why we're going to play the actual gameproj's natively and narrow down to the finalists. -
Custom Collision Weirdness With PhysicsEditor
by tmann ·how many vertices in the export? can you post the data file -
GameSalad Pinball Jam!
by ForumNinja ·With the introduction of custom collision shapes to GameSalad, many new types of games can now be created. One very notable genre that has been missing for a long time, as you might have guessed, is -
Custom Collision Weirdness With PhysicsEditor
by tmann ·@Braydon_SFX Armelline had his transparency threshold set at 100 so Physics editor is cropping up to 100. -
[Help] Could someone troubleshoot my random spawning program?
by Armelline ·Firstly, you have a loop within a loop. Make the game.GameTime > 0 condition a second condition of the other loop and remove that loop. -
Custom Collision Weirdness With PhysicsEditor
by Braydon_SFX ·Are you able to get the info from the project file i attached on the previous page? -
Custom Collision Weirdness With PhysicsEditor
by AlchimiaStudios ·So @tmann do you have a project showing multipolygonal shapes made with Physics Editor working in GS? -
Custom Collision Weirdness With PhysicsEditor
by stevej ·Given your object is spherical, it appears that a rectangular collision body is being applied, otherwise I'd expect some sort of wobble in the shape. So either the vertex data is wrong or the collisio -
Custom Collision Weirdness With PhysicsEditor
by Braydon_SFX ·When I tried your way I picked the exporter after creating the vertexes. Yes, it is very strange. After I set up everything again I'll report back. I hope it's just something I did while setting up th -
Custom Collision Weirdness With PhysicsEditor
by Armelline ·@Braydon_SFX You did a few things differently to me - picked the exporter first, had the extra vertexes - but I really cannot see why either of those things would have any effect on the end result. It -
Custom Collision Weirdness With PhysicsEditor
by AlchimiaStudios ·Of course you need them for complex shapes. I couldn't ever get physics editor data to work in GS with more than one poly. Always had errors. -
Smooth out rotation of an actor
by RThurman ·"Realistic" rotation is in the eye of the beholder. One persons "realistic" is another persons 'fake'. I think what you might be after is some sort of expected be -
Custom Collision Weirdness With PhysicsEditor
by Armelline ·@Braydon_SFX I'll upload a video shortly of what I did to get the shape. I can't see why yours isn't working specifically, but I definitely did something different. -
Custom Collision Weirdness With PhysicsEditor
by tmann ·@Braydon_SFX have you tried editing the polygon manually or limiting the vertex count to six ? I have found the auto shaping of Physics Editor to be highly variable and I think the close cropped edges