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  1. Quick Question About Multiple Versions

    LuMa Games
    by LuMa Games · January 2015
    In most cases, I think the best way to go is to simple make 2 binaries, one coded for iPhones and one coded for iPads. Although I don't like the idea of having my iPhone version and my iPad version bo
  2. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    LuMa Games
    by LuMa Games · January 2015
    (Quote)
  3. Quick Question About Multiple Versions

    LuMa Games
    by LuMa Games · January 2015
    (Quote)
  4. Quick Question About Multiple Versions

    colander
    by colander · January 2015
    Ok after reading a comment form a user in your other thread I think this might be a GS bug. When a user loads your iPhone game on their iPad which they can do it is displayed on the iPad in the centre
  5. "Docking Sequence" by Quantum Sheep :D

    unbeatenpixel
    by unbeatenpixel · January 2015
    now, on the front page in turkey for ipad store.
  6. Quick Question About Multiple Versions

    LuMa Games
    by LuMa Games · January 2015
    (Quote)
  7. Quick Question About Multiple Versions

    Armelline
    by Armelline · January 2015
    Since iPhone games should be playable in a window on iPads (and that's all they're asking you to do, from reading the other thread), it seems that perhaps they're taking issue with there being bugs di
  8. How do I allow user to take screen shot and save/load projects within my working app?

    Armelline
    by Armelline · January 2015
    How I handled the screen shot ability is like @Socks said - I give the option to completely hide the interface for a short period of time, and the user can then take a screen shot using the iPad's bui
  9. iPhone only.

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    What they probably meant was that when you are in the app store on the iPad you can select to download iPhone versions of the apps and they work on the iPad! LOL
  10. iPhone only.

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    (Quote)
  11. Quick Question About Multiple Versions

    LuMa Games
    by LuMa Games · January 2015
    What you are saying makes perfect sense to me, and that's how Apple should do it, but apparently they do require iPad support. I recently submitted my app and that is what they told me. This issue was
  12. Quick Question About Multiple Versions

    MattButlerStudios
    by MattButlerStudios · January 2015
    I am almost certain that you don't have to support the iPad with your release. Make sure that when you publish you are not selecting IOS Universal, but instead iPhone only or iPad only. You do however
  13. Quick Question About Multiple Versions

    LuMa Games
    by LuMa Games · January 2015
    resolutions/image sizes and what not to make an iPad version, or vice versa. But recently I posted an iPhone game exclusively for iPhones and it turns out that ALL iPhone games have to be playable on
  14. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    Zipfrazzle
    by Zipfrazzle · January 2015
    If you've used enough apps yourself, you would find out that the iPad has a native feature to emulate iPhones, allowing you to run any app. Sounds like your app has issues when running in that mode.
  15. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    colander
    by colander · January 2015
    Is that the response you got from Apple? About a year ago I published two versions of my first game one for iPhone and one for iPad so I know you can publish for either unless something has changed. A
  16. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    LuMa Games
    by LuMa Games · January 2015
    Well apparently when you release for iPhone, you have to make sure it's also playable on iPad. Which doesnt make sense to me.
  17. Moving a player with Interpolation

    floatingwoo
    by floatingwoo · January 2015
    This works kind of cool until I expand the scene. It started out iPad landscape 1024x768 and I made it 2048x 768. Thats when it all goes south. The camera moves with the player the player stops at the
  18. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    colander
    by colander · January 2015
    Use their resolution centre and ask them directly why your iPhone build and release is also includes an iPad release. I suspect you have made some mistake in the submission process and included iPads
  19. 2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone

    LuMa Games
    by LuMa Games · January 2015
    "We found that your app did not meet the requirements for running on iPad, as required by the App Store Review Guidelines.
  20. Introducing Graphene SDK...

    gyroscope
    by gyroscope · January 2015
    then I'm excited and look forward to it with much anticipation.
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