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  1. Flappybird style spawning (the barriers)

    evert
    by evert · December 2014
    spawn actor**_
  2. Flappybird style spawning (the barriers)

    tatiang
    by tatiang · December 2014
    I'm not quite exactly sure what you're going for but if you need two spawners to never overlap their times, consider using a timer that fires on odd numbered seconds and another that fires on even num
  3. Flappybird style spawning (the barriers)

    evert
    by evert · December 2014
    This is what i have at the moment, but the spawning is random, so at a certain moment they will always spawn at the same time. and i need to avoid that
  4. How to spawn without leaving a gap?

    Armelline
    by Armelline · December 2014
    Perhaps take a look at my spawn speed control demo. I'm not entirely sure if your problem is what I think it is, but if so that might help.
  5. 'moveto' go faster over time

    tatiang
    by tatiang · December 2014
    You could try adding an integer game attribute called game.spawnCount and add one to it each time an actor is spawned. Then in the spawned actor, Change Attribute self.speed to 65+(ceil(game.spawnCou
  6. Flappybird style spawning (the barriers)

    evert
    by evert · December 2014
    @mattbutlerstudios i know this tutorial, but here they spawn above each other. i DON'T want them to spawn above each other, ever.
  7. 'moveto' go faster over time

    evert
    by evert · December 2014
    I had a question over here but i asked it wrong (http://forums.gamesalad.com/discussion/74555/speeding-up-spawning-progressively)
  8. 'moveto' go faster over time

    evert
    by evert · December 2014
    I need my actors spawning faster progressively.
  9. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    Well I made a random spawner, I made an integer called Random X & I told it to change attribute random(155,612) every 5 seconds. Then I put the Random X in my spawner and its working perfectly
  10. Download Square Fighter!

    tatiang
    by tatiang · December 2014
    * I like the simple graphics. When I saw the title of your thread I thought it might be similar to Fastar! which is a great game but yours is unique.
  11. x,y coordinates and scene setup?

    tatiang
    by tatiang · December 2014
    Do you mean to have the bar actors' positions relative to the spawner actor? If not -- and I'm guessing you don't -- change the "relative to" drop-down menus to "scene.&
  12. Flappybird style spawning (the barriers)

    evert
    by evert · November 2014
    i'm making a game (no not flappybird) but i have objects spawning like the barriers in flappybird.
  13. Spawn three different actors!

    Mr.Noname
    by Mr.Noname · November 2014
    how do I spawn three actors that are falling down?
  14. spawn actor in mirrored location?

    Socks
    by Socks · November 2014
    (Quote)
  15. spawn actor in mirrored location?

    BBEnk
    by BBEnk · November 2014
    When you touch screen have it spawn a dot, then have that dot spawn another dot a certain distance away. But make sure the second dot is a different dot with no spawn otherwise your gonna have a spawn
  16. spawn actor in mirrored location?

    Alano
    by Alano · November 2014
    My goal is to have it where when I tap on the lower half a dot will spawn/appear. The reflection of this will happen to the upper half. So If I tap a zig-zag row of dots on the lower half the mirror o
  17. spawn actor in mirrored location?

    BBEnk
    by BBEnk · November 2014
    you can put in location were you want actor to spawn. X,Y.
  18. spawn actor in mirrored location?

    Alano
    by Alano · November 2014
    Imagine a horizontal property line across a field. Any tips on spawning an actor on both the upper and lower halves? Not sure where to begin.
  19. Monster Robot Game Salad guides!

    ashtmj
    by ashtmj · November 2014
    the first half shows how to spawn them in a layout then and the second half shows how to push them.
  20. [SOLVED] 'If collide change attribute' not working

    jsorr2
    by jsorr2 · November 2014
    I spawn an actor (A), and constrain its X/Y to an actor (B) that moves around the scene. I want a global attribute to change to 'false' if the spawned actor (A) collides with a wall actor (C) and to b
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