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Spawn actor into drag, picking up other actors
by R3BORNUK ·I have a button that spawns the actor, which appears under the mouse. This triggers the inside rule, and as the wire.spawning variable is set to 1 at spawn, the actor follows the touch until you relea -
Camera off position when I lock and unlock phone's screen
by The_Gamesalad_Guru ·Are you using custom camera offset? Show the code for how you're changing the camera. -
Camera off position when I lock and unlock phone's screen
by 3absh ·I don't know why this happens, I'm guessing there's some sort of resetting involved after unlocking the screen, I'm pretty sure this isn't due to my coding, but rather a fault in the SDK. -
partly transparent?
by AlchimiaStudios ·Yeah people really wont be looking at an ability with multi-minute cooldowns that often anyway. I don't think a perfectly smooth 100+ frame animation is even needed. -
Spare Code ? Dump It here.
by tatiang ·Here's a bit of a strange way to make a circle timer, but why not! Set game.timerDuration to the number of seconds for the countdown. This could be used for a cool down timer for a button in a game. -
Touch is pressed rule
by MentalDonkeyGames ·What do you mean? -
Collision shapes
by The_Gamesalad_Guru ·Just make a duplicate of your ship in the actors paine. Click on your ship and press option key and drag in the paine and you get an exact copy. Then do what jamie says above spawn the new ship. -
Trillipede - Centipede based game WIP
by The_Gamesalad_Guru ·You'll see he hooked it all together using a series of custom shapes. -
partly transparent?
by The_Gamesalad_Guru ·Heck if the spells take minutes to take effect you could do a change image and adjust in larger increments say every ten seconds. -
Touch is pressed rule
by MentalDonkeyGames ·You have 3 conditions for the constrains to happen: -
Remove Ads: Chartboost Q
by Games4life ·Oh I see where your going with this. I am not quite experienced with wrapping rules as I am making my first game. Is it possible you can show what something like this would look like? -
Remove Ads: Chartboost Q
by Armelline ·The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press -
partly transparent?
by Armelline ·I think you're dismissing animation much too quickly. A few hundred frames would take up almost no disk space, require almost no CPU processing and would be smooth enough unless someone sits there wat -
partly transparent?
by Armelline ·What @Socks said. Animating is almost certainly going to be your best bet here. You could approximate the effect using actors etc. but you're going to end up going to more effort, it will be more dema -
Collision shapes
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Collision shapes
by Socks ·It's probably a lot easier to make separate actors (with their own unique collision shapes) for each of the spaceship actors. -
partly transparent?
by Socks ·. . . you can play the animation at any speed you like. -
Touch is pressed rule
by gyroscope ·Hi @app_sauce first to say you don't need when touch is pressed as well as when mouse button is down. -
partly transparent?
by tmann ·I guess you can do something groovy with one or more alpha masks and some nifty transformations. Do you mean you don't want to use the animation behavior - have you looked at using socks's super anima -
Touch is pressed rule
by app_sauce ·I have an actor that is constrained to my mouse x and y position once it is pressed on. It is a word game that you move the pieces around on a grid. You move them by pressing on one piece and draggi