GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawn actor into drag, picking up other actors

    R3BORNUK
    by R3BORNUK · December 2015
    I have a button that spawns the actor, which appears under the mouse. This triggers the inside rule, and as the wire.spawning variable is set to 1 at spawn, the actor follows the touch until you relea
  2. Camera off position when I lock and unlock phone's screen

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Are you using custom camera offset? Show the code for how you're changing the camera.
  3. Camera off position when I lock and unlock phone's screen

    3absh
    by 3absh · December 2015
    I don't know why this happens, I'm guessing there's some sort of resetting involved after unlocking the screen, I'm pretty sure this isn't due to my coding, but rather a fault in the SDK.
  4. partly transparent?

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    Yeah people really wont be looking at an ability with multi-minute cooldowns that often anyway. I don't think a perfectly smooth 100+ frame animation is even needed.
  5. Spare Code ? Dump It here.

    tatiang
    by tatiang · December 2015
    Here's a bit of a strange way to make a circle timer, but why not! Set game.timerDuration to the number of seconds for the countdown. This could be used for a cool down timer for a button in a game.
  6. Touch is pressed rule

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    What do you mean?
  7. Collision shapes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Just make a duplicate of your ship in the actors paine. Click on your ship and press option key and drag in the paine and you get an exact copy. Then do what jamie says above spawn the new ship.
  8. Trillipede - Centipede based game WIP

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    You'll see he hooked it all together using a series of custom shapes.
  9. partly transparent?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Heck if the spells take minutes to take effect you could do a change image and adjust in larger increments say every ten seconds.
  10. Touch is pressed rule

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    You have 3 conditions for the constrains to happen:
  11. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    Oh I see where your going with this. I am not quite experienced with wrapping rules as I am making my first game. Is it possible you can show what something like this would look like?
  12. Remove Ads: Chartboost Q

    Armelline
    by Armelline · December 2015
    The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press
  13. partly transparent?

    Armelline
    by Armelline · December 2015
    I think you're dismissing animation much too quickly. A few hundred frames would take up almost no disk space, require almost no CPU processing and would be smooth enough unless someone sits there wat
  14. partly transparent?

    Armelline
    by Armelline · December 2015
    What @Socks said. Animating is almost certainly going to be your best bet here. You could approximate the effect using actors etc. but you're going to end up going to more effort, it will be more dema
  15. Collision shapes

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2015
    Instead of using a Change Image Behavior you could use two (or more) separate actors and destroy and spawn them as needed. That way each actor can have its own unique collision shape.
  16. Collision shapes

    Socks
    by Socks · December 2015
    It's probably a lot easier to make separate actors (with their own unique collision shapes) for each of the spaceship actors.
  17. partly transparent?

    Socks
    by Socks · December 2015
    . . . you can play the animation at any speed you like.
  18. Touch is pressed rule

    gyroscope
    by gyroscope · December 2015
    Hi @app_sauce first to say you don't need when touch is pressed as well as when mouse button is down.
  19. partly transparent?

    tmann
    by tmann · December 2015
    I guess you can do something groovy with one or more alpha masks and some nifty transformations. Do you mean you don't want to use the animation behavior - have you looked at using socks's super anima
  20. Touch is pressed rule

    app_sauce
    by app_sauce · December 2015
    I have an actor that is constrained to my mouse x and y position once it is pressed on. It is a word game that you move the pieces around on a grid. You move them by pressing on one piece and draggi
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla