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  1. Creator 1.24 Hotfix is now available for Mac and Windows

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    I usually just restart GS when it gets unbearable, but you can work for quite a while before that happens.
  2. iAP question

    Braydon_SFX
    by Braydon_SFX · December 2015
    The way you have it setup is correct. There is no need to remove the table reference as long as it's looking to the cell that contains your product id.
  3. iAP question

    Games4life
    by Games4life · December 2015
    Ah, that makes sense, thanks so much for your help!
  4. Apollo 72: Last Spaceship

    unbeatenpixel
    by unbeatenpixel · December 2015
    There is only one power source for our spaceship which is meteors. You have to help the crew by using Apollo 72's special arm system which can extract power from meteors with it's artificial gravity.
  5. Appreciation

    Approw
    by Approw · December 2015
    to give a big shoutout to @Socks ! He really showed me and others the impossible, and I have learned a lot of stuff from his demo's. Again, thank you all!
  6. Anyone worked with game template Zombie Drop?

    Gloofer
    by Gloofer · December 2015
    (Quote)
  7. Apple want us to be able to restore Goods/upgrades bought by in game coins !!

    lotte205
    by lotte205 · December 2015
    5 different characters. Now I have decided to do unlock full game non-consumable and you get all the characters with it. But it's good to know the options. Your suggestions are definitely good for ce
  8. iAP question

    lotte205
    by lotte205 · December 2015
    @Games4life Just write the product ID from the purchase table to the Product ID field. The same you have in iTunes Connect. Not the table cell value and the location, but the actual product ID, just o
  9. Apple want us to be able to restore Goods/upgrades bought by in game coins !!

    Bitvork
    by Bitvork · December 2015
    at total. If someone buy 3x2EUR package you can show "SOLD OUT" or something like that... And force your player to 5EUR options...
  10. HTML5 Publishing!

    Franto
    by Franto · December 2015
    The first screen I used as a test, showed only a 1/5th of the image since I randomly and accidentally grabbed a big file. I went and made a purposeful loadscreen, with the words "Now Loading&
  11. Why is the GS platform resolution only a quarter of its real resolution?

    CaptFinn
    by CaptFinn · December 2015
    IPhone 5 and up have the same aspect ratios. Make your game images look good on iphone 6 plus. And it will look good on 5 and up devices.
  12. Why is the GS platform resolution only a quarter of its real resolution?

    Socks
    by Socks · December 2015
    I'm not 100% sure what you mean by "the reduction to 25% of its actual resolution" ?
  13. Why is the GS platform resolution only a quarter of its real resolution?

    3absh
    by 3absh · December 2015
    If that were the case then how come we have a 720p option that's actually 720p? If what you you saying were true 720p should appear as a small 360p scene
  14. iAP question

    Games4life
    by Games4life · December 2015
    Before building the App and testing it on Testflight I wanted to make sure this was the correct message.
  15. Pixels! ;The Game;

    Chris__Games
    by Chris__Games · December 2015
    So are you ready for endless "fun"? Well get ready for PIXEL! A game where you run around, jump, and dodge everything! Good luck! arcade.gamesalad.com/games/134331
  16. Image library issue....animations all mixed up after import

    Socks
    by Socks · December 2015
    . . . done like this (rather than using 'Animate') means the order in the Image Assets panel is irrelevant, as once they are imported you never need to actually select them or drag them anywhere.
  17. Why is the GS platform resolution only a quarter of its real resolution?

    Socks
    by Socks · December 2015
    You build your games based on points rather than rendered pixels, if you make your artwork at the correct resolution (generally x2) then you will be addressing every pixel on the device's screen.
  18. Appreciation

    tatiang
    by tatiang · December 2015
    Thanks guys! I certainly wasn't looking for compliments but I do appreciate you saying so.
  19. TESTFLIGHT: Is this supposed to happen?

    Games4life
    by Games4life · December 2015
    Yes, that is correct. It is Day 1. It works for Internal testers, but not External. Do you think it could be due to the time lag?
  20. Appreciation

    Braydon_SFX
    by Braydon_SFX · December 2015
    Thanks for the mention! Let's not forget that you too ( among many others ) help out around on the forums! Videos are just one of many ways people help around here!
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