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Creator 1.24 Hotfix is now available for Mac and Windows
by MentalDonkeyGames ·I usually just restart GS when it gets unbearable, but you can work for quite a while before that happens. -
iAP question
by Braydon_SFX ·The way you have it setup is correct. There is no need to remove the table reference as long as it's looking to the cell that contains your product id. -
iAP question
by Games4life ·Ah, that makes sense, thanks so much for your help! -
Apollo 72: Last Spaceship
by unbeatenpixel ·There is only one power source for our spaceship which is meteors. You have to help the crew by using Apollo 72's special arm system which can extract power from meteors with it's artificial gravity. -
Appreciation
by Approw ·to give a big shoutout to @Socks ! He really showed me and others the impossible, and I have learned a lot of stuff from his demo's. Again, thank you all! -
Anyone worked with game template Zombie Drop?
by Gloofer ·(Quote) -
Apple want us to be able to restore Goods/upgrades bought by in game coins !!
by lotte205 ·5 different characters. Now I have decided to do unlock full game non-consumable and you get all the characters with it. But it's good to know the options. Your suggestions are definitely good for ce -
iAP question
by lotte205 ·@Games4life Just write the product ID from the purchase table to the Product ID field. The same you have in iTunes Connect. Not the table cell value and the location, but the actual product ID, just o -
Apple want us to be able to restore Goods/upgrades bought by in game coins !!
by Bitvork ·at total. If someone buy 3x2EUR package you can show "SOLD OUT" or something like that... And force your player to 5EUR options... -
HTML5 Publishing!
by Franto ·The first screen I used as a test, showed only a 1/5th of the image since I randomly and accidentally grabbed a big file. I went and made a purposeful loadscreen, with the words "Now Loading& -
Why is the GS platform resolution only a quarter of its real resolution?
by CaptFinn ·IPhone 5 and up have the same aspect ratios. Make your game images look good on iphone 6 plus. And it will look good on 5 and up devices. -
Why is the GS platform resolution only a quarter of its real resolution?
by Socks ·I'm not 100% sure what you mean by "the reduction to 25% of its actual resolution" ? -
Why is the GS platform resolution only a quarter of its real resolution?
by 3absh ·If that were the case then how come we have a 720p option that's actually 720p? If what you you saying were true 720p should appear as a small 360p scene -
iAP question
by Games4life ·Before building the App and testing it on Testflight I wanted to make sure this was the correct message. -
Pixels! ;The Game;
by Chris__Games ·So are you ready for endless "fun"? Well get ready for PIXEL! A game where you run around, jump, and dodge everything! Good luck! arcade.gamesalad.com/games/134331 -
Image library issue....animations all mixed up after import
by Socks ·. . . done like this (rather than using 'Animate') means the order in the Image Assets panel is irrelevant, as once they are imported you never need to actually select them or drag them anywhere. -
Why is the GS platform resolution only a quarter of its real resolution?
by Socks ·You build your games based on points rather than rendered pixels, if you make your artwork at the correct resolution (generally x2) then you will be addressing every pixel on the device's screen. -
Appreciation
by tatiang ·Thanks guys! I certainly wasn't looking for compliments but I do appreciate you saying so. -
TESTFLIGHT: Is this supposed to happen?
by Games4life ·Yes, that is correct. It is Day 1. It works for Internal testers, but not External. Do you think it could be due to the time lag? -
Appreciation
by Braydon_SFX ·Thanks for the mention! Let's not forget that you too ( among many others ) help out around on the forums! Videos are just one of many ways people help around here!