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How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·They are basically using exactly the same approach you are using, just pre-rendering the result rather than calculating it at run time. -
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by Hopscotch ·Great routine @Armelline! Super for small sets as you say, without the extra overhead of tables. The right tool for the job! -
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by Games4life ·Yes Game Center opens and it does its job for the most part. The only thing it doesn't do is show the high scores. It just says "Not Ranked", I just wanted to make sure that that mea -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·Upon rereading what you wrote (not on my phone, i might add) it's more clear to me where i started to misunderstand - and how far off track i got - how you get the images to the final display - constr -
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by RabidParrot ·I would contact the author and ask them. If you purchased it on GSHelper there should be an enquiry form on the product page where you can submit a question. -
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by Armelline ·This can be done very simply with AppFormative, as @uptimistik mentioned. Much easier than maintaining your own server! -
Spare Code ? Dump It here.
by Armelline ·Absolutely - I experimented with 0-99, using the method you mentioned, but concluded that realistically you're probably better with a table at that point, though this method is entirely possible. I di -
Spare Code ? Dump It here.
by tatiang ·The string functions are immensely useful if you break out of the idea that they are only for text. Nice demo, @Armelline! Of course, it becomes trickier if you want, say, a random number from 1-100 -
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by gingagaming ·This code works. If it's not working then you must have copied it wrong or your project isn't set up as iPad. Which in this case means you have to change the formula a little. -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by pHghost ·In some cases less images could help keep the size of the app down. Especially if you have lots of different actors and you need to publish on Android (I hear they still have low filesize limits). -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·would depend on numerous factors, the software you use, the style you are working in, the size/resolution, the complexity of your lighting model, your own skills . . . . and so on . . . for example s -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Rainbros ·@Socks While the image method may be more processor-efficient, doesn't rendering and exporting 360 or so separate images take a ton of time? How would you go about doing this in, say, Illustrator? Esp -
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by The_Gamesalad_Guru ·(Quote) -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·I can never find a thread when I need it, it's probably long sunk into the dark history of the forums, but I have dug out one of the project files, I'll make a quick video for you . . . -
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by pHghost ·1) I would add more types of enemies. Having just one type creates a certain sense of monotony as you get deeper in. You have the semi-boss type Gardener, but that's just a one-off thing. So yeah, mor -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·Yes, you can do this with an image based approach, hold on there is an old thread dealing with this - with videos too (if they are still working) - I'll see if I can find it . . . -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·Ok! I think I see where my confusion is here. The method I'm outlining here allows you to have -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·It's funny, if you've ever spent time exploring the resources / assets of commercial software like Logic Pro and Photoshop and so on, this is exactly what you find, for example if there is a knob in L -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·You can juggle the maths to allow animation, it's pretty straightforward too. -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by pHghost ·Entirely agree with @Socks here. In terms of effect on the speed of the game etc. 360 individual images is a much more elegant and straightforward solution. You can even reduce the number if you don't