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  1. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    They are basically using exactly the same approach you are using, just pre-rendering the result rather than calculating it at run time.
  2. Spare Code ? Dump It here.

    Hopscotch
    by Hopscotch · December 2015
    Great routine @Armelline! Super for small sets as you say, without the extra overhead of tables. The right tool for the job!
  3. Gamecenter Beta

    Games4life
    by Games4life · December 2015
    Yes Game Center opens and it does its job for the most part. The only thing it doesn't do is show the high scores. It just says "Not Ranked", I just wanted to make sure that that mea
  4. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Deviros
    by Deviros · December 2015
    Upon rereading what you wrote (not on my phone, i might add) it's more clear to me where i started to misunderstand - and how far off track i got - how you get the images to the final display - constr
  5. Marketplace Art Credits?

    RabidParrot
    by RabidParrot · December 2015
    I would contact the author and ask them. If you purchased it on GSHelper there should be an enquiry form on the product page where you can submit a question.
  6. Need Help with Cross Platform Leaderboard!

    Armelline
    by Armelline · December 2015
    This can be done very simply with AppFormative, as @uptimistik mentioned. Much easier than maintaining your own server!
  7. Spare Code ? Dump It here.

    Armelline
    by Armelline · December 2015
    Absolutely - I experimented with 0-99, using the method you mentioned, but concluded that realistically you're probably better with a table at that point, though this method is entirely possible. I di
  8. Spare Code ? Dump It here.

    tatiang
    by tatiang · December 2015
    The string functions are immensely useful if you break out of the idea that they are only for text. Nice demo, @Armelline! Of course, it becomes trickier if you want, say, a random number from 1-100
  9. My Universal Binary Overscan Secret Weapon

    gingagaming
    by gingagaming · December 2015
    This code works. If it's not working then you must have copied it wrong or your project isn't set up as iPad. Which in this case means you have to change the formula a little.
  10. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    pHghost
    by pHghost · December 2015
    In some cases less images could help keep the size of the app down. Especially if you have lots of different actors and you need to publish on Android (I hear they still have low filesize limits).
  11. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    would depend on numerous factors, the software you use, the style you are working in, the size/resolution, the complexity of your lighting model, your own skills . . . . and so on . . . for example s
  12. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Rainbros
    by Rainbros · December 2015
    @Socks While the image method may be more processor-efficient, doesn't rendering and exporting 360 or so separate images take a ton of time? How would you go about doing this in, say, Illustrator? Esp
  13. Creator 1.24 Hotfix is now available for Mac and Windows

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  14. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    I can never find a thread when I need it, it's probably long sunk into the dark history of the forums, but I have dug out one of the project files, I'll make a quick video for you . . .
  15. Mystic Equine Vagabond

    pHghost
    by pHghost · December 2015
    1) I would add more types of enemies. Having just one type creates a certain sense of monotony as you get deeper in. You have the semi-boss type Gardener, but that's just a one-off thing. So yeah, mor
  16. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    Yes, you can do this with an image based approach, hold on there is an old thread dealing with this - with videos too (if they are still working) - I'll see if I can find it . . .
  17. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Deviros
    by Deviros · December 2015
    Ok! I think I see where my confusion is here. The method I'm outlining here allows you to have
  18. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    It's funny, if you've ever spent time exploring the resources / assets of commercial software like Logic Pro and Photoshop and so on, this is exactly what you find, for example if there is a knob in L
  19. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    Socks
    by Socks · December 2015
    You can juggle the maths to allow animation, it's pretty straightforward too.
  20. How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting

    pHghost
    by pHghost · December 2015
    Entirely agree with @Socks here. In terms of effect on the speed of the game etc. 360 individual images is a much more elegant and straightforward solution. You can even reduce the number if you don't
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