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GS Viewer IOS problem
by kaibil234 ·(Quote) -
GS Viewer IOS problem
by Socks ·I've noticed a bit of visual weirdness with 12.10's viewer too, on my iPad simple actors (white squares with no image applied) can flicker on and off, and actors with artwork sometimes have some white -
Best time to publish to the stores
by colander ·Apple features new games for two weeks and knowing kids will be getting iPhones and iPads on Christmas day when do people think I should publish now or closer to Christmas day? -
NEW FUN ADDICTING Game "Qubits" IOS
by rasco1010 ·Available for iPad, iPod, iPad. -
How can I adjust game scaling to fit all iphones sizes
by BBEnk ·Have you took a look at my thread below it shows how to make a iPad build work with any device. -
iPad Landscape mode: banner (ad) size/resolution?
by Thunder_Child ·In landscape mode on ipad the ads are sized by this chart...see pics. You will notice it says 2048x132... So in GS thats 1024x66 -
iPad Landscape mode: banner (ad) size/resolution?
by mhedges ·I'm doing an app on iPad landscape mode. If I publish it on the free version, I'd get banner ads. What is the size or resolution of said banners? -
GameSalad Game Jam #2 Winners!
by dgackey ·Congrats to all the winners and once again, a hearty thank you to everyone who participated! -
Problem Signing Android APK
by jigglybean ·Great! I knew it was something like that but couldnt quite remember. Once I updated Java, everything was fine but then it couldnt find my zipalign. Being new to a Mac, it was sending me over the edge! -
Problem Signing Android APK
by jigglybean ·I think theres now 2 zipaligns thats causing the problem. I think! -
Black screen After app launch
by aarnavgenius ·"Specifically, screen is cut off when we reviewed your app on iPad Air running iOS 8.1.1 Also, we were not able to play game on iPad as well, it gets stuck with spinning wheel (see attached s -
scene dimensions
by Socks ·There should be no difference between a 3,000 pixel wide/high scene and a 4,000 pixel wide/high scene, changing the scene size should have no impact on how the game runs. I'm working on a game that is -
I need help with xcode and game salad
by Philipppuus ·I have a problem. Yesterday Evening I installed the new iOS Yosemite on my iMac and also the new xcode and new game salad. I wanted to published my game on my device. But the Problem is on Gamesalad s -
Noobie: Make a different screen for each platform?
by CrimsonPill ·(Quote) -
Planned 2015 Games
by jaws550 ·The most anticipated game of 2015: -
Noobie: Make a different screen for each platform?
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1 -
Another Resolution question
by JayJayD ·(Quote) -
Another Resolution question
by Socks ·What would be good would be being able to work at the final resolution, so for example for an iPad project Creator would give you a 2048 x 1536 pixel canvas - which is obviously larger than a lot of m -
Noobie: Make a different screen for each platform?
by ryast ·While I know my graphics have to be divisible by 4 in size... do I have to create the same game in iPhone 5/6/iPad/Nook etc? Or is there some way that it works on all those platforms? And then we come -
From the makers of Help Volty
by Tvndra ·From the creators of Help Volty, the award-winning iPad puzzler, comes a completely new adventure! Ruben is sleepy. When Ruben's eyes finally close, a dark pit with an endless stream of TV's awaits. H