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  1. See trough black actor that covers whole screen

    mhedges
    by mhedges · May 2015
    behavior. In the large actor, just before you destroy it, change buttons inactive back to false.
  2. Hit emeny and have them move backwards after impact

    mysticjim
    by mysticjim · May 2015
    Have hit another issue with the enemies in my latest project, which is a top-down maze/Gauntlet type game.
  3. parallax

    ookami007
    by ookami007 · May 2015
    You'd basically have two of them ... or more... on top of each other at different speeds.
  4. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    @BigDave Cheers for the input. I understand your way of thinking, and thats good! But I don't follow any trend, I just create what I love and I actually want to play myself. Most of the top 100 arcade
  5. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    earn some cash, and funny enough it reached the top 10 paid apps on amazon. However, during the developments, I kind of mastered the craft of pixel art (I'm a huge fan of monochrome art), 3D modeling
  6. Joystick touch

    thorep
    by thorep · May 2015
    I have a game ( top down view) where i can move in all 4 directions and have to avoid the walls.
  7. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    (Quote)
  8. My Universal Binary Overscan Secret Weapon

    ookami007
    by ookami007 · May 2015
    Thank you! So, can your formula be used to find the top and bottom of the visible portion of the screen?
  9. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    Since overscan will cut off the top/bottom of the screen, we only need to worry about top and bottom. So change self.position.Y to
  10. Actor checks for avaliable space

    Socks
    by Socks · May 2015
    Otherwise spawn main actor and destroy (itself).
  11. Looking to have Specific Demos Made

    UtopianGames
    by UtopianGames · May 2015
    I'm guessing the game your trying to make is a complex one? My 1st game was a simple click to destroy...what I'm saying is start small smaller than small and build up slowly.
  12. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    * In spawned actores i made Rule - Attribute game.5alive = 1, Destroy actor
  13. Spawn/Destroy/Spawn/Destroy...

    JimmyMesser
    by JimmyMesser · May 2015
    And destroy when it's = 2
  14. Spawn/Destroy/Spawn/Destroy...

    Summation
    by Summation · May 2015
    In the spawned actors make a rule that says if 5alive=1, destroy actor.
  15. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors.
  16. Actor's self.time: resettable to zero?

    mhedges
    by mhedges · May 2015
    I inserted the old "change attribute" behavior into an actor to reset the value to zero, but it doesn't do it. I have to respawn the actor, then destroy the old one.
  17. Sail ship simulation

    smurfted
    by smurfted · May 2015
    The scene is a top view affair, but i just can't get this boat moving properly.
  18. Dynamically Placed Actors In Large Scene With Camera Movement

    RowdyPants
    by RowdyPants · May 2015
    I have 8 'screens'. Each one is 320w X 568h (so 4 across top and 4 across bottom)
  19. Use two constrains

    tatiang
    by tatiang · May 2015
    * Unlock one of the actors (the player or the portal) in the scene and access the other actor's self attributes through the Current Scene-->Layers-->[layer name]-->[actor name] se
  20. Proposal video - She said yes :)

    adent42
    by adent42 · May 2015
    Congratulations! Now to top that with an app for the ceremony (Image)
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