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Just received my third Anniversary badge!
by Approw ·earn some cash, and funny enough it reached the top 10 paid apps on amazon. However, during the developments, I kind of mastered the craft of pixel art (I'm a huge fan of monochrome art), 3D modeling -
Joystick touch
by thorep ·I have a game ( top down view) where i can move in all 4 directions and have to avoid the walls. -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·(Quote) -
My Universal Binary Overscan Secret Weapon
by ookami007 ·Thank you! So, can your formula be used to find the top and bottom of the visible portion of the screen? -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·Since overscan will cut off the top/bottom of the screen, we only need to worry about top and bottom. So change self.position.Y to -
Actor checks for avaliable space
by Socks ·Otherwise spawn main actor and destroy (itself). -
Looking to have Specific Demos Made
by UtopianGames ·I'm guessing the game your trying to make is a complex one? My 1st game was a simple click to destroy...what I'm saying is start small smaller than small and build up slowly. -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·* In spawned actores i made Rule - Attribute game.5alive = 1, Destroy actor -
Spawn/Destroy/Spawn/Destroy...
by JimmyMesser ·And destroy when it's = 2 -
Spawn/Destroy/Spawn/Destroy...
by Summation ·In the spawned actors make a rule that says if 5alive=1, destroy actor. -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors. -
Actor's self.time: resettable to zero?
by mhedges ·I inserted the old "change attribute" behavior into an actor to reset the value to zero, but it doesn't do it. I have to respawn the actor, then destroy the old one. -
Sail ship simulation
by smurfted ·The scene is a top view affair, but i just can't get this boat moving properly. -
Dynamically Placed Actors In Large Scene With Camera Movement
by RowdyPants ·I have 8 'screens'. Each one is 320w X 568h (so 4 across top and 4 across bottom) -
Use two constrains
by tatiang ·* Unlock one of the actors (the player or the portal) in the scene and access the other actor's self attributes through the Current Scene-->Layers-->[layer name]-->[actor name] se -
Proposal video - She said yes :)
by adent42 ·Congratulations! Now to top that with an app for the ceremony (Image) -
Yes, this does look weird
by SLOCM3Z ·I'm not saying mine is better than yours! Please do not take it as that! I am saying the one I am working on is better than the one up at the top. -
Monthly GameSalad Meetup Thursday May 7 at 7pm CST (01:00 GMT)
by Armelline ·ARC definitely the top priority, and every second you've spent working on that has been worth it. It's literally a night and day difference! Looking forward to seeing this implemented though! -
Chartboost Crashing
by phamtastic ·(Quote) -
Animated objects becoming quite squares upon ending animation
by Socks ·Then your rule can say, when image name contains 'end frame' destroy actor.