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  1. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    earn some cash, and funny enough it reached the top 10 paid apps on amazon. However, during the developments, I kind of mastered the craft of pixel art (I'm a huge fan of monochrome art), 3D modeling
  2. Joystick touch

    thorep
    by thorep · May 2015
    I have a game ( top down view) where i can move in all 4 directions and have to avoid the walls.
  3. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    (Quote)
  4. My Universal Binary Overscan Secret Weapon

    ookami007
    by ookami007 · May 2015
    Thank you! So, can your formula be used to find the top and bottom of the visible portion of the screen?
  5. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    Since overscan will cut off the top/bottom of the screen, we only need to worry about top and bottom. So change self.position.Y to
  6. Actor checks for avaliable space

    Socks
    by Socks · May 2015
    Otherwise spawn main actor and destroy (itself).
  7. Looking to have Specific Demos Made

    UtopianGames
    by UtopianGames · May 2015
    I'm guessing the game your trying to make is a complex one? My 1st game was a simple click to destroy...what I'm saying is start small smaller than small and build up slowly.
  8. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    * In spawned actores i made Rule - Attribute game.5alive = 1, Destroy actor
  9. Spawn/Destroy/Spawn/Destroy...

    JimmyMesser
    by JimmyMesser · May 2015
    And destroy when it's = 2
  10. Spawn/Destroy/Spawn/Destroy...

    Summation
    by Summation · May 2015
    In the spawned actors make a rule that says if 5alive=1, destroy actor.
  11. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors.
  12. Actor's self.time: resettable to zero?

    mhedges
    by mhedges · May 2015
    I inserted the old "change attribute" behavior into an actor to reset the value to zero, but it doesn't do it. I have to respawn the actor, then destroy the old one.
  13. Sail ship simulation

    smurfted
    by smurfted · May 2015
    The scene is a top view affair, but i just can't get this boat moving properly.
  14. Dynamically Placed Actors In Large Scene With Camera Movement

    RowdyPants
    by RowdyPants · May 2015
    I have 8 'screens'. Each one is 320w X 568h (so 4 across top and 4 across bottom)
  15. Use two constrains

    tatiang
    by tatiang · May 2015
    * Unlock one of the actors (the player or the portal) in the scene and access the other actor's self attributes through the Current Scene-->Layers-->[layer name]-->[actor name] se
  16. Proposal video - She said yes :)

    adent42
    by adent42 · May 2015
    Congratulations! Now to top that with an app for the ceremony (Image)
  17. Yes, this does look weird

    SLOCM3Z
    by SLOCM3Z · May 2015
    I'm not saying mine is better than yours! Please do not take it as that! I am saying the one I am working on is better than the one up at the top.
  18. Monthly GameSalad Meetup Thursday May 7 at 7pm CST (01:00 GMT)

    Armelline
    by Armelline · May 2015
    ARC definitely the top priority, and every second you've spent working on that has been worth it. It's literally a night and day difference! Looking forward to seeing this implemented though!
  19. Chartboost Crashing

    phamtastic
    by phamtastic · May 2015
    (Quote)
  20. Animated objects becoming quite squares upon ending animation

    Socks
    by Socks · May 2015
    Then your rule can say, when image name contains 'end frame' destroy actor.
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