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  1. how to make a actor go strait forward?

    Socks
    by Socks · November 2014
    Use the left and right keys to move, use the space bar to fire (spawn an actor that moves up).
  2. how to make a actor go strait forward?

    SkyDivingGames
    by SkyDivingGames · November 2014
    i want to spawn a actor and it go strait. no there or there just strait till its off the scene. even if my player is moving.
  3. Strange Spawn Lag, First Time Only

    Socks
    by Socks · November 2014
    Particles are a lot less intensive on performance than spawning a bunch of actors, but you can do a lot more with actors.
  4. Strange Spawn Lag, First Time Only

    supafly129
    by supafly129 · November 2014
    Hmm false spawn doesn't seem to have much of an effect..I think you touched on this before but are particles generally more intensive on performance than spawning several actors at once? Or does it d
  5. Help with bow and arrow

    shonasen
    by shonasen · November 2014
    now, I dont want that ).Other thing is arrow is spawn only when I released my touch on the bow (if I released the touch on the screen arrow is not spawn). I could not see your example i am using wi
  6. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    sswisehaupt
    by sswisehaupt · November 2014
    I mean I want the actor to spawn other actors when I tap on it. Then when I tap twice on the spawning actor I want the spawn to stop. The actor is spawning a menu type to show the user what items he h
  7. Strange Spawn Lag, First Time Only

    Socks
    by Socks · November 2014
    There has always been an issue with the initial spawning of an actor, pre-load being checked doesn't seem to help, and even loading the images into the scene (manually placing actors in the scene / h
  8. Strange Spawn Lag, First Time Only

    supafly129
    by supafly129 · November 2014
    Whenever I start a scene and collide with an enemy, the first spawned explosion creates some noticeable lag. Afterwards, however, it seems like all subsequent explosions spawn just fine in the same e
  9. animation guestion

    jsorr2
    by jsorr2 · November 2014
    Here is your project with working animations. I also made it so whenever your monkey reaches the image of its hand in the air (R_7), the ninja star would spawn.
  10. i want to spawn an actor when an attribute is divisible

    Socks
    by Socks · November 2014
    (Quote)
  11. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    tatiang
    by tatiang · November 2014
    Can you explain this a bit more? Do you want the actor to spawn other actors? Do you want this to happen inside a timer (e.g. every second) until the second touch? And do you mean a double-click/ta
  12. timers

    mc99093
    by mc99093 · November 2014
    if you want one spawn actor to come then place 1 spawn behavior in the timer like jamie_c showed in the image. If you have multiple actors to be spawned at different times place each one in a differen
  13. timers

    mc99093
    by mc99093 · November 2014
    Change "every" to "after" on the timer and this will spawn one actor for the timer
  14. timers

    jamie_c
    by jamie_c · November 2014
    Timer » Every 1 Second (check run to completion)Spawn Actor (nested in the timer)
  15. timers

    claudiaedith_92@hotmail.com
    by claudiaedith_92@hotmail.com · November 2014
    Hello so I'm trying to spawn my actor (1) on a timer but when I program it as random or every 1 second, a whole bunch of them appear... I just one of them to appear every second. How can I do that?
  16. i want to spawn an actor when an attribute is divisible

    agueis
    by agueis · November 2014
    Thanks gyroscope it works, and if i want that coins spawn like 20,40,60,80...?
  17. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    sswisehaupt
    by sswisehaupt · November 2014
    I would like my actor to spawn when touched and stop spawning when touched twice.
  18. i want to spawn an actor when an attribute is divisible

    gyroscope
    by gyroscope · November 2014
    Constrain Attribute game.CoinCheck to game.coinRule: When attribute game.CoinCheck ends with 0Spawn actor
  19. i want to spawn an actor when an attribute is divisible

    agueis
    by agueis · November 2014
    Helo, i want to spawn an actor when an attribute is divisible, i explain better: when an attribute is true , there is a counter, change attribute game.coin to game coin+1.I want that when game.coin is
  20. Change attribute of random actor in scene

    rcheetham
    by rcheetham · November 2014
    * Assigning each instance of Actor A a unique ID number
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