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how to make a actor go strait forward?
by Socks ·Use the left and right keys to move, use the space bar to fire (spawn an actor that moves up). -
how to make a actor go strait forward?
by SkyDivingGames ·i want to spawn a actor and it go strait. no there or there just strait till its off the scene. even if my player is moving. -
Strange Spawn Lag, First Time Only
by Socks ·Particles are a lot less intensive on performance than spawning a bunch of actors, but you can do a lot more with actors. -
Strange Spawn Lag, First Time Only
by supafly129 ·Hmm false spawn doesn't seem to have much of an effect..I think you touched on this before but are particles generally more intensive on performance than spawning several actors at once? Or does it d -
Help with bow and arrow
by shonasen ·now, I dont want that ).Other thing is arrow is spawn only when I released my touch on the bow (if I released the touch on the screen arrow is not spawn). I could not see your example i am using wi -
How do I make my actor spawn when touched once, and stop spawning when touched twice.
by sswisehaupt ·I mean I want the actor to spawn other actors when I tap on it. Then when I tap twice on the spawning actor I want the spawn to stop. The actor is spawning a menu type to show the user what items he h -
Strange Spawn Lag, First Time Only
by Socks ·There has always been an issue with the initial spawning of an actor, pre-load being checked doesn't seem to help, and even loading the images into the scene (manually placing actors in the scene / h -
Strange Spawn Lag, First Time Only
by supafly129 ·Whenever I start a scene and collide with an enemy, the first spawned explosion creates some noticeable lag. Afterwards, however, it seems like all subsequent explosions spawn just fine in the same e -
animation guestion
by jsorr2 ·Here is your project with working animations. I also made it so whenever your monkey reaches the image of its hand in the air (R_7), the ninja star would spawn. -
i want to spawn an actor when an attribute is divisible
by Socks ·(Quote) -
How do I make my actor spawn when touched once, and stop spawning when touched twice.
by tatiang ·Can you explain this a bit more? Do you want the actor to spawn other actors? Do you want this to happen inside a timer (e.g. every second) until the second touch? And do you mean a double-click/ta -
timers
by mc99093 ·if you want one spawn actor to come then place 1 spawn behavior in the timer like jamie_c showed in the image. If you have multiple actors to be spawned at different times place each one in a differen -
timers
by mc99093 ·Change "every" to "after" on the timer and this will spawn one actor for the timer -
timers
by jamie_c ·Timer » Every 1 Second (check run to completion)Spawn Actor (nested in the timer) -
timers
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i want to spawn an actor when an attribute is divisible
by agueis ·Thanks gyroscope it works, and if i want that coins spawn like 20,40,60,80...? -
How do I make my actor spawn when touched once, and stop spawning when touched twice.
by sswisehaupt ·I would like my actor to spawn when touched and stop spawning when touched twice. -
i want to spawn an actor when an attribute is divisible
by gyroscope ·Constrain Attribute game.CoinCheck to game.coinRule: When attribute game.CoinCheck ends with 0Spawn actor -
i want to spawn an actor when an attribute is divisible
by agueis ·Helo, i want to spawn an actor when an attribute is divisible, i explain better: when an attribute is true , there is a counter, change attribute game.coin to game coin+1.I want that when game.coin is -
Change attribute of random actor in scene
by rcheetham ·* Assigning each instance of Actor A a unique ID number