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  1. Creator 1.24 Hotfix is now available for Mac and Windows

    pHghost
    by pHghost · November 2015
    And they were hinting performance getting much better in a release this coming week -- which I understood as in general, better than ever before, not just fixing the Android issue.
  2. Achievements work like a charm in GameSalad

    Franto
    by Franto · November 2015
    @Hoodloc I see what your saying, and although I haven't tried out achievements yet, wouldn't you just have two booleans, one to check if your online, and the other for checking if the achievement was
  3. Achievements work like a charm in GameSalad

    app_sauce
    by app_sauce · November 2015
    You set that up on apple's side. When filling out the achievements on apple's dev site you can make it so the achievement can only be achieved once(i think that is the default setting). GameCenter i
  4. Updating Sprites on my game

    Franto
    by Franto · November 2015
    Finished the movement mechanics of the initial boss of the game. Thanks to @socks for providing information on fast constrains and various other advanced methods in the forums, that's how the wings ar
  5. When will the "Play Sound" behaviour support the use of expressions to specify the sound name?

    Braydon_SFX
    by Braydon_SFX · November 2015
    I'd greatly welcome this feature and I think they've talked about it in the past. Not sure when it's coming but it will definitely make things easier inside Creator.
  6. A question I have not seen before.

    RThurman
    by RThurman · November 2015
    Weight has no meaning outside of acceleration. Without acceleration, you can have no weight. Einstein proved that even earth's gravity is nothing more than an acceleration around a curve as space/ti
  7. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    There are actors on the menu screen that jump if you tap them. After tapping 42 of these actors the player unlocks the achievement 'Don't Panic, just hop!'. To track this I have one attribute that cou
  8. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    You're right, that's how it's supposed to work the first time you complete the level (in your example). The problem lies in the subsequent playthroughs of this level. Without any additional logic the
  9. Will my players lose all their saved data if I start a brand new project?

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    @http_gamesalad I assume you´re talking about your game Sway?
  10. Achievements work like a charm in GameSalad

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    Isn´t that how it´s supposed to work?
  11. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    Maybe I'm misunderstanding you but the message that is shown in the game isn't something I made. That's Game Center telling the player that an achievement was unlocked. That's the problem - there's no
  12. Will my players lose all their saved data if I start a brand new project?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    If you remove or change anything like that you will destroy all the old data. You shouldn't touch anything you don't want to wreck. I would move on to a new game if I were you.
  13. Achievements work like a charm in GameSalad

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    You could block out the code that shows the achievement is reached in the game. Then have background code that keeps reporting to gamecenter.
  14. Creator 1.24 Hotfix is now available for Mac and Windows

    Bitvork
    by Bitvork · November 2015
    in the beginning (circle collisions used). How much time it takes? Mac - 2 seconds, iOS - 3 seconds, Android (Galaxy S2) - 45 seconds(!). Everyone could assume that Galaxy S2 is really old phone. But
  15. Move Vs Interpolate

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    If it was me I would keep building my game based on those results. As I said, this is a GS issue in relationship to the android build side. It's good though that you took the time to build your code b
  16. A question I have not seen before.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Density in box2d only affects how objects are forced in a collision or how much energy it takes to move them. In my tests two objects of different densities against gavity travel the same speed. The b
  17. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    Thank you to everybody who took the time to write me possible solutions!
  18. New video series on physics in Gamesalad.

    Hameed
    by Hameed · November 2015
    Thanks man, you're awesome!
  19. A question I have not seen before.

    CaptFinn
    by CaptFinn · November 2015
    Haha socks I thought for a split second you were helping me understand something. Then you throw a feather and lead image in the mix.
  20. Platformer game problem

    Hameed
    by Hameed · November 2015
    My question is when there is a right or acute angle between two parts of the platform and the player wants to go from one to the other how can I make the motion and acceleration rules change?
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