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Someone help me !!(In Escape game, how to create behavior...)
by tatiang ·Yes, please don't make duplicate threads. If you have additional information to add to a thread, you can find it by clicking on the My Discussions link at the top-right of the forums page. -
How to Make Item Locked Until Player Buys it?
by RThurman ·You might want to think of a different way to lock an actor. -
A question I have not seen before.
by Socks ·If you have two identical actors of 50x50 pixels, both set to accelerate downwards at the same speed and with identical physics properties - but one has an image of a feather applied to it and one has -
GameSalad Viewer Coming to an app store near you
by CaptFinn ·Because I'm one for structure and discipline. And it looks like GS is starting to show it. Becoming a well oiled running machine. And presenting both at the same times feels more professional. And red -
A question I have not seen before.
by RThurman ·Why not give it a try? Make a 50x50 actor and place two copies on a balanced beam. Then apply gravity to the scene. Then give one of the 50x50 actors a little more density and see how it becomes 'h -
GameSalad Viewer Coming to an app store near you
by Socks ·Fair enough, but you still don't actually say why it would be a good idea to withhold Creator !? (Image) -
When will the "Play Sound" behaviour support the use of expressions to specify the sound name?
by Hymloe ·This is a much needed feature, and has been in the top ranked list of feature requests for about a year. -
GameSalad Viewer Coming to an app store near you
by CaptFinn ·I use my viewer alot when working on my stuff. Every 5 minutes. We never know when they are going to officially release a new update to the creator. So if they decide to wait until the viewer is relea -
A question I have not seen before.
by CaptFinn ·if it takes more fuel and thrust to move one object than the other (in space) then ones weight is even a factor in space. If i understand you correctly -
A question I have not seen before.
by RThurman ·To 'weigh' two actors, you would need to apply an accelerative force (like gravity) to them. -
Power Bar
by CaptFinn ·Make a boolean or index attribute. Call it Poweryesno or something like that. -
Power Bar
by GxRain360 ·Oh and i have a button that restore the power bar but i have trouble constraing it. When i power up i end up with too much that it goes off the screen -
A question I have not seen before.
by CaptFinn ·I guess. some way using 1 actor effects another actor differently than if you use another actor. -
Random map/dungeon generation [alpha video]
by pHghost ·But, to be fair, it ran only about 12fps on my Mac and crashed pretty much instantly on a iPhone 6. -
PhysicsEditor help
by AngryBoi ·Does anyone know how to use this one? Or if anyone fixed their PhysicsBodyEditor program, could you tell me how? Thanks -
A question I have not seen before.
by Socks ·What do you mean by 'weight' in this context ? -
A question I have not seen before.
by CaptFinn ·2 actors. Both are 100x100. Can you use physics to give one more weight than the other? Example: putting them on a balance scale type scenario. -
GameSalad Viewer Coming to an app store near you
by CaptFinn ·"So. If the latest GS Creator requires a updated Viewer. That Viewer will be in the store waiting to be downloaded? No more Xcode yadda yadda crap? And when you say Itunes. Do you mean iOS ap -
rotating with turn
by allc1865 ·how do I make my character rotate a little when I move my character off a platform? -
experiment
by Socks ·Yes, I've done a few of those already, there were a couple of tests on the forums a while back (but I can't remember the name of them) but basically like you say you use V2A to find out where the ligh