GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Screen flashes black then back to normal

    Twayne2
    by Twayne2 · September 2019
    In case anyone ever has this issue again, the black flash was/is because of the display text behaviors. You must have the actors on the front, (top), of the layer. Otherwise, you get that black flash
  2. Duplicate actor when it's being dragged away

    JB makin' a game
    by JB makin' a game · September 2019
    So the demo won't work, because it'll spawn the actor without the right attribute-value. Surely there is a construction to make this possible. However, I'm starting to believe that it'll be much simpl
  3. spawn 2 instances in opposite order

    tatiang
    by tatiang · September 2019
    You can also spawn the instances to "back of layer." See attached demo.
  4. spawn 2 instances in opposite order

    3absh
    by 3absh · September 2019
    How to I spawn 2 instances of an actor so that the second instance is behind the first instance in layer order?
  5. Making un-redact text game - drag and drop - I'm dumb, need help

    Lokitoes
    by Lokitoes · September 2019
    Hi again, I've made a very simple version where the corresponding actors simply destroy each other on overlap. It's not great functionality as there is no sense of it being properly 'dropped' in the r
  6. How can I make a rule or option where an actor will destroy if another actor has also been destroyed

    tatiang
    by tatiang · September 2019
         Destroy actor
  7. How can I make a rule or option where an actor will destroy if another actor has also been destroyed

    tatiang
    by tatiang · September 2019
         Destroy actor
  8. How can I make a rule or option where an actor will destroy if another actor has also been destroyed

    lp97
    by lp97 · September 2019
    If I have a touch event that destroys an actor how can I make it so that actor 2 if touched will only destroy if actor 1 has been destroyed?
  9. scoring does not show on android phone

    bob loblaw
    by bob loblaw · September 2019
    also if your scene is on a large stage, you need to have your score and other non moving things on a layer with the scrollable box unchecked.
  10. Apple requires dev to support the iPhone XS Max & Ipad pro. What does this mean for samesalad users?

    paulkerry
    by paulkerry · August 2019
    the 11 inch or new 12.9 inch will give you a black border on you game on the top, bottom and the sides, Game salad games do not yet support the new iPads and for some reason game salad refuses to upda
  11. Current Server Options - August 2019

    adent42
    by adent42 · August 2019
    FYI, the original multiplayer system is dead. I shut down the servers earlier this year as we never found the time to maintain it.
  12. Accelerometer use

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2019
    (Quote)
  13. Accelerometer use

    tatiang
    by tatiang · August 2019
    I definitely could be wrong but I don't think GameSalad provides the data you need to detect phone rotation on a flat plane (for example, as a top or merry-go-round might spin round and round).
  14. Free Level Editor

    Manto
    by Manto · July 2019
    (Quote)
  15. Free Level Editor

    bob loblaw
    by bob loblaw · July 2019
    it runs separate/parallel to game salad. so if you run both, make your project and template layer in gs, save it, then while keeping gs open, also open the level builder. design your level in level bu
  16. Q2 2019 - Spring has Sprung and Summer Is Coming

    jhesski@gmail.com
    by jhesski@gmail.com · July 2019
    (Quote)
  17. Order of code execution

    RedRobo
    by RedRobo · July 2019
    (Quote)
  18. Order of code execution

    Armelline
    by Armelline · July 2019
    In actors, code is normally executed from top to bottom. This is not guaranteed, though, and I've encountered many situations where code has executed in another order. To guarantee top to bottom, you
  19. Order of code execution

    bob loblaw
    by bob loblaw · July 2019
    i am pretty sure it’s first layers from bottom up, and within layers and actors from top down.
  20. Order of code execution

    RedRobo
    by RedRobo · July 2019
    Does behaviours/code within actors execute from the top down or from the bottom up?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla