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  1. Please share your solution on overscan

    BBEnk
    by BBEnk · November 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
  2. Please share your solution on overscan

    sysads
    by sysads · November 2014
    Now this is the irony, when designing game for iphone, what aspect ratio is one meant to use? All templates I have seen and worked with are all designed with ipad size and there are tons of conversati
  3. Please share your solution on overscan

    Socks
    by Socks · November 2014
    So, you want a 4:3 aspect ratio project (iPad) to fit into onto 16:9 aspect ratio screen (iPhone) without anything being squashed or elongated ?
  4. Please share your solution on overscan

    Armelline
    by Armelline · November 2014
    This screen size is recommended if you want to build a game for iPhone AND iPad. If your game is definitely definitely only ever going to be iPhone, build with a size of 320x568 and it makes everythin
  5. Please share your solution on overscan

    Socks
    by Socks · November 2014
    (Quote)
  6. Please share your solution on overscan

    sysads
    by sysads · November 2014
    When i preview, its fine with ipad portrait since its a portrait game but preview with iphone 5 or 6 using overscan cuts off the widths and part of my actors.
  7. Please share your solution on overscan

    Socks
    by Socks · November 2014
    Overscan will crop (or 'cut') whatever you need it to . . . . with a 4:3 iPad project as your starting point and a 16:9 iPhone at your target device, a landscape project will have its height cropped d
  8. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    Armelline
    by Armelline · November 2014
    Today I'm giving you an update of my little GameSalad utilities. I previously had two utilities, SaveSalad and TestFlighter. Both of those are seeing an update today, making them a little bit easier …
  9. Please share your solution on overscan

    sysads
    by sysads · November 2014
    (Quote)
  10. Please share your solution on overscan

    jsorr2
    by jsorr2 · November 2014
    overscan should only cut out the height... You must have changed camera settings. The camera should be left the same for ipad. So Camera Width 1024, Height 768. If you changed that, it would become sm
  11. Please share your solution on overscan

    sysads
    by sysads · November 2014
    I have searched, tried different methods online, even once in GSHelper but still can't get the overscan logic to work for iphone game. My game size is in ipad format - 768x1024.
  12. Minigame Survival

    GSGURU
    by GSGURU · November 2014
    Is the game on iOS? I look forward to downloading it on my iPad 2
  13. How big should a good project be?

    sysads
    by sysads · November 2014
    If I understood your question, create the game size in ipad format (768 x 1024), then use overscan during publish to fit other iphones.
  14. Thanksgiving Game Jam!

    gingagaming
    by gingagaming · November 2014
    Hey Bray, I would have loved to partisipate in this but im snowed under at the moment. I dont even have time to complete my own xmas release!
  15. Thanksgiving Game Jam!

    GSGURU
    by GSGURU · November 2014
    Hi bruh, sorry but i am participating in otha game jam
  16. Really burley on iPad

    jonmulcahy
    by jonmulcahy · November 2014
    * if you start with an iPad based project, design your art at 2X the size of the actor
  17. 2D game art: royalty free game graphics

    GameArtTreasury
    by GameArtTreasury · November 2014
    * Register your e-mail using the field for participating in the drawing
  18. iphone vs ipad publishing

    sysads
    by sysads · November 2014
    (Quote)
  19. iphone vs ipad publishing

    agueis
    by agueis · November 2014
    Yes, you´re game is the same with different ratios, you can create 2 games one for ipad and another for iphone if you want but is not usual to do that, but you can do it, the easy way is use stretch m
  20. Thanksgiving Game Jam!

    Braydon_SFX
    by Braydon_SFX · November 2014
    Everyone who participates will receive a special badge I've had GameSalad whip up for this special jam.
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