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Please share your solution on overscan
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1 -
Please share your solution on overscan
by sysads ·Now this is the irony, when designing game for iphone, what aspect ratio is one meant to use? All templates I have seen and worked with are all designed with ipad size and there are tons of conversati -
Please share your solution on overscan
by Socks ·So, you want a 4:3 aspect ratio project (iPad) to fit into onto 16:9 aspect ratio screen (iPhone) without anything being squashed or elongated ? -
Please share your solution on overscan
by Armelline ·This screen size is recommended if you want to build a game for iPhone AND iPad. If your game is definitely definitely only ever going to be iPhone, build with a size of 320x568 and it makes everythin -
Please share your solution on overscan
by Socks ·(Quote) -
Please share your solution on overscan
by sysads ·When i preview, its fine with ipad portrait since its a portrait game but preview with iphone 5 or 6 using overscan cuts off the widths and part of my actors. -
Please share your solution on overscan
by Socks ·Overscan will crop (or 'cut') whatever you need it to . . . . with a 4:3 iPad project as your starting point and a 16:9 iPhone at your target device, a landscape project will have its height cropped d -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·Today I'm giving you an update of my little GameSalad utilities. I previously had two utilities, SaveSalad and TestFlighter. Both of those are seeing an update today, making them a little bit easier … -
Please share your solution on overscan
by sysads ·(Quote) -
Please share your solution on overscan
by jsorr2 ·overscan should only cut out the height... You must have changed camera settings. The camera should be left the same for ipad. So Camera Width 1024, Height 768. If you changed that, it would become sm -
Please share your solution on overscan
by sysads ·I have searched, tried different methods online, even once in GSHelper but still can't get the overscan logic to work for iphone game. My game size is in ipad format - 768x1024. -
Minigame Survival
by GSGURU ·Is the game on iOS? I look forward to downloading it on my iPad 2 -
How big should a good project be?
by sysads ·If I understood your question, create the game size in ipad format (768 x 1024), then use overscan during publish to fit other iphones. -
Thanksgiving Game Jam!
by gingagaming ·Hey Bray, I would have loved to partisipate in this but im snowed under at the moment. I dont even have time to complete my own xmas release! -
Thanksgiving Game Jam!
by GSGURU ·Hi bruh, sorry but i am participating in otha game jam -
Really burley on iPad
by jonmulcahy ·* if you start with an iPad based project, design your art at 2X the size of the actor -
2D game art: royalty free game graphics
by GameArtTreasury ·* Register your e-mail using the field for participating in the drawing -
iphone vs ipad publishing
by sysads ·(Quote) -
iphone vs ipad publishing
by agueis ·Yes, you´re game is the same with different ratios, you can create 2 games one for ipad and another for iphone if you want but is not usual to do that, but you can do it, the easy way is use stretch m -
Thanksgiving Game Jam!
by Braydon_SFX ·Everyone who participates will receive a special badge I've had GameSalad whip up for this special jam.