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Destroy spawned actor in sequence
by Game_AppAd ·Hi all GS Gurus out there, i am facing a problem of getting the spawned instance to be destroy according to sequence. -
Is this situation ever possible?
by Braydon_SFX ·I'm still a little confused. Are you asking how to spawn actors with no overlap? If so, check out this video tutorial: (Image) -
Is this situation ever possible?
by Braydon_SFX ·I would say yes, but its hard for me to understand what you're trying to do with the information you've given. What do you mean random spawn? What are the tables going to do? More information would he -
Is there ANY way to make table changes persistent in Mac Creator 12.10? ...and another question...
by Japster ·eg. I have an actor that I spawn, which contains a (kind of long) routine (cycle-wise) that runs through a table to check if you've got a high score, and if so, where it should insert your score. On -
UFO Dash!
by JosephSupino ·(Quote) -
how to constrain a (coin) actor to a moving platform
by jamie_c ·Instead of using a constrain, I would just have each of your platforms spawn a coin and then have that coin move at the same speed the platform is moving. Then it will seem to be constrained and just -
UFO Dash!
by ToasterGames ·Spawn actor -
UFO Dash!
by JosephSupino ·How did you get the asteroids to spawn randomly? -
Do While Loops / Stopping Timers
by Daniel543M ·I am trying to create a game where an enemy actor spawns every .5 seconds. -
Help with bow and arrow
by Socks ·Two actors . . . a spawner actor and and arrow actor. -
Question about spawn actors
by Armelline ·Then just remove the random positions from the X and Y of each spawn actor behaviour, and put in the positions you want them to spawn at. -
Question about spawn actors
by agueis ·Hello in my game the actors are spawning at the same position every time , an example -
Question about spawn actors
by agueis ·Hello i have an actor hero and 4 different enemies, i want to spawn a different random enemy every second, so i want to spawn 1000 enemies in 1000 seconds , how can i do that?, thank you -
Level copying
by jamie_c ·Hi Chris, I've attached a sample file that has two scenes. The same actor is used on both scenes to spawn additional actors. Click on the white square to spawn green ones. The white square has an acto -
Spawning incrementing amount of actors
by jamie_c ·First set up a Game Level Integer Attribute called spawnAmount -
Level copying
by SavvyPracticality ·I just copied several lvls and changed them up, so maybe I can help. First I backed up my project, saving it with a different name so I could revert changes. Then I triple checked to make sure I was w -
HELP ME! Shooting left and right where ever it facing
by jsorr2 ·spawn actor infront of actor -
HELP ME! Shooting Facing Left and Right
by dapion ·If touch Button left spawn actor...etc. -
Printable Grid for GS Planning
by SavvyPracticality ·resolution. This should help those planning to spawn actors randomly without overlap. The grids are divisible by 4 so you can find the centers if you need to. -
Grid Movement question
by tatiang ·You've said yourself that the problem happens when you try to move diagonally. How are your rules set up for diagonal movement? Would you expect it to spawn two squares since you're moving in two di