GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Destroy spawned actor in sequence

    Game_AppAd
    by Game_AppAd · November 2014
    Hi all GS Gurus out there, i am facing a problem of getting the spawned instance to be destroy according to sequence.
  2. Is this situation ever possible?

    Braydon_SFX
    by Braydon_SFX · November 2014
    I'm still a little confused. Are you asking how to spawn actors with no overlap? If so, check out this video tutorial: (Image)
  3. Is this situation ever possible?

    Braydon_SFX
    by Braydon_SFX · November 2014
    I would say yes, but its hard for me to understand what you're trying to do with the information you've given. What do you mean random spawn? What are the tables going to do? More information would he
  4. Is there ANY way to make table changes persistent in Mac Creator 12.10? ...and another question...

    Japster
    by Japster · November 2014
    eg. I have an actor that I spawn, which contains a (kind of long) routine (cycle-wise) that runs through a table to check if you've got a high score, and if so, where it should insert your score. On
  5. UFO Dash!

    JosephSupino
    by JosephSupino · November 2014
    (Quote)
  6. how to constrain a (coin) actor to a moving platform

    jamie_c
    by jamie_c · November 2014
    Instead of using a constrain, I would just have each of your platforms spawn a coin and then have that coin move at the same speed the platform is moving. Then it will seem to be constrained and just
  7. UFO Dash!

    ToasterGames
    by ToasterGames · November 2014
    Spawn actor
  8. UFO Dash!

    JosephSupino
    by JosephSupino · November 2014
    How did you get the asteroids to spawn randomly?
  9. Do While Loops / Stopping Timers

    Daniel543M
    by Daniel543M · November 2014
    I am trying to create a game where an enemy actor spawns every .5 seconds.
  10. Help with bow and arrow

    Socks
    by Socks · November 2014
    Two actors . . . a spawner actor and and arrow actor.
  11. Question about spawn actors

    Armelline
    by Armelline · November 2014
    Then just remove the random positions from the X and Y of each spawn actor behaviour, and put in the positions you want them to spawn at.
  12. Question about spawn actors

    agueis
    by agueis · November 2014
    Hello in my game the actors are spawning at the same position every time , an example
  13. Question about spawn actors

    agueis
    by agueis · November 2014
    Hello i have an actor hero and 4 different enemies, i want to spawn a different random enemy every second, so i want to spawn 1000 enemies in 1000 seconds , how can i do that?, thank you
  14. Level copying

    jamie_c
    by jamie_c · November 2014
    Hi Chris, I've attached a sample file that has two scenes. The same actor is used on both scenes to spawn additional actors. Click on the white square to spawn green ones. The white square has an acto
  15. Spawning incrementing amount of actors

    jamie_c
    by jamie_c · November 2014
    First set up a Game Level Integer Attribute called spawnAmount
  16. Level copying

    SavvyPracticality
    by SavvyPracticality · November 2014
    I just copied several lvls and changed them up, so maybe I can help. First I backed up my project, saving it with a different name so I could revert changes. Then I triple checked to make sure I was w
  17. HELP ME! Shooting left and right where ever it facing

    jsorr2
    by jsorr2 · November 2014
    spawn actor infront of actor
  18. HELP ME! Shooting Facing Left and Right

    dapion
    by dapion · November 2014
    If touch Button left spawn actor...etc.
  19. Printable Grid for GS Planning

    SavvyPracticality
    by SavvyPracticality · November 2014
    resolution. This should help those planning to spawn actors randomly without overlap. The grids are divisible by 4 so you can find the centers if you need to.
  20. Grid Movement question

    tatiang
    by tatiang · November 2014
    You've said yourself that the problem happens when you try to move diagonally. How are your rules set up for diagonal movement? Would you expect it to spawn two squares since you're moving in two di
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla