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iphone vs ipad publishing
by sysads ·I just wanted to seek advise from the experts. I see on Apple some games have a tab for iphone and ipad. Does this mean that I can create the same game with 2 different aspect ratios (screen sizes), a -
Really burley on iPad
by jonmulcahy ·in order to keep your graphics looking the best on all devices you want to design for the iPad making your graphics 2x the size of the actor. -
Really burley on iPad
by Socks ·If you are working with an iPad project as your 'master', I would make all your images 2x the size of the actor the image is being applied to (so 4 times the area). Using 3x sized images will produce -
State of GameSalad on 11-21-2014
by Lovejoy ·(Quote) -
State of GameSalad on 11-21-2014
by Oleg32s ·Why is the windows version still only allow the creation of legacy and ipad builds?! wheres 5 and 6?? -
How to publish game only on iphone? or temporally take app off the market !
by BBEnk ·Yes, and when your ready for it to be on iPhone/iPad just republish with universal and upload that and it will show for iPhone and iPad just use same provisioning profile. -
How to publish game only on iphone? or temporally take app off the market !
by BBEnk ·Use your actual name and upload for iPhone only, then after you build new version for both iPhone and iPad you can upload that as Universal app. Just use same provisioning profile and that will make y -
How to publish game only on iphone? or temporally take app off the market !
by jsorr2 ·will not function/look good on other devices. An ipad version will come out soon. -
How to publish game only on iphone? or temporally take app off the market !
by jsorr2 ·Rename your app to "game for iphone". And say an ipad version is coming soon. -
How to publish game only on iphone? or temporally take app off the market !
by http_gamesalad ·Well I have this app and my friend told my last night the graphics look bad on the iPad.. and I was wondering because most of my downloads at the start were for iPad. So this is a huge issue because I -
Game is done. I need step by step instructions on testing with ipad with ad-hoc then iAds
by Thunder_Child ·I also should add that I built THIS particular game with an intensional screen size of 320x320 in anticipation of possible games to be built for the iWatch...which it looks great. So I get stretched -
Game is done. I need step by step instructions on testing with ipad with ad-hoc then iAds
by Thunder_Child ·The word on the street is....always build all your games in the ipad format correct. And click the "resolution indepence" option under your project title. This supposedly will crop/r -
Game Jam #1 Winners!
by markjonsonus ·(Quote) -
Really burley on iPad
by Socks ·A lot of people build their projects as iPad size (2048 x 1568 pixels) and then make their iPhone projects from that master file, so yes it's a good way to go. -
Game is done. I need step by step instructions on testing with ipad with ad-hoc then iAds
by dabbuhl ·I have a question for you. I have created a game and it is setup for the iPad. In your opinion, will this work well for all IOS devices. If I created it for iPad, will it look right on the iPad min -
Game Jam #1 Winners!
by dgackey ·Thank you to everyone who participated! We got a lot of great games and you all really showed what GS is capable of in the hands of great developers! -
Really burley on iPad
by Socks ·iPads (from iPad 3 onwards) all have a QXGA resolution screen (2048 x 1568 pixels), so ideally you would need to build your game with this resolution in mind. -
Really burley on iPad
by http_gamesalad ·Well I made the app 568 by 320 and it looks great on iPhones! But one of my friends told me it looked super blurry on iPad.. How would I fix this? -
Game is done. I need step by step instructions on testing with ipad with ad-hoc then iAds
by Thunder_Child ·All you have to do is tehter your iPad to your Mac...then open xCode....across the top you will see a tab called windows...click it and go down to devices...your iPad shoukd be shiwn on the upoer left -
Game is done. I need step by step instructions on testing with ipad with ad-hoc then iAds
by dabbuhl ·Please help. I have watched old videos but I have the newest OS (Yosimite) and Xcode 6.1 installed and can not figure out how to go from a finished game to test it on my iPad and then also get the iA