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  1. Loading Speed Causing Worries

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    using the same engine as everyone else and have done some very code heavy and image heavy apps with little issues. The difference is my code is lean and mean. Most people stack code upon code and tha
  2. Resume music doesn't work after publishing.

    rvantilborg
    by rvantilborg · November 2015
    Make a timer: after 0,1 seconds resume the music
  3. Game of the Month: November Submissions Thread

    JScott
    by JScott · November 2015
    Thanks, sorry I missed your comment. Yep all Gamesalad!
  4. Earning $ from Ads

    Moik
    by Moik · November 2015
    I don't think any Game Salad dev has reached the point where they consistently make thousands a month off ads. I believe a select elite few have made consistent hundreds a month off ads by pulling wit
  5. Making my own quiz app...WIP...notes only so far.

    Thunder_Child
    by Thunder_Child · November 2015
    Edit...I have been writing a lot of notes to make my own logic for a quiz app...a prep course of sorts.
  6. Loading Speed Causing Worries

    Socks
    by Socks · November 2015
    . . . it can get messy like you say, but it is possible and once the game is loaded you will have instant scene changes and pauses, so in my view probably worth the effort in some scenarios.
  7. Loading Speed Causing Worries

    xJadonx
    by xJadonx · November 2015
    @Socks That's what I'm attempting to do. It's just starting to get a little messy because I'm having to implement a store with a grid of actors for you to tap on.
  8. Loading Speed Causing Worries

    Socks
    by Socks · November 2015
    This is why it's a good idea (if possible) to make your own pause system that is in the same scene as the main game - rather than use the Pause behaviour.
  9. Whats wrong with this iap?

    Chechesoft
    by Chechesoft · November 2015
    Thanks so much to all
  10. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    (Quote)
  11. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    (Quote)
  12. Colliding with actors on two seperate layers.

    Socks
    by Socks · November 2015
    Layers don't effect collisionality (I'm rolling the dice with that phrase, it probably doesn't exist (Image)
  13. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    they aren't actually colliding. Does anyone know how to fix this?
  14. Need a team

    Tomvn
    by Tomvn · November 2015
    Hi, Try my game first, link below. Me and my partner work more than 10 month to finish a 2.5D strategy game that kind clash of clans but more simple . But one thing you need to know Gamesalad make fo
  15. How to upload Game to iTunes Connect

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    When the finish window pop up click on publish icon this will give you an .ipa file send that file using application loader.
  16. [Solved] Updated GameSalad, now I can't preview my project

    Justsomedesigner
    by Justsomedesigner · November 2015
    Nevermind! The GameSalad Team helped me out, and it turns out in the previous version you could straight up preview the second scene, however in the newest version when you preview it on Creator it al
  17. Updates to Lunar Runner

    mhedges
    by mhedges · November 2015
    1. The astronaut will now run clockwise or counterclockwise based on randomness. It may not sound like much, but trust me, it will mess up your mojo a bit! Now it's more fun trying to adjust yoursel
  18. Can i put two ad network in my game ?

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    That depends entirely on your game, and how much people play it. But yes, it's possible.
  19. Earning $ from Ads

    Gnarly
    by Gnarly · November 2015
    Money. Very little. Possible to make a profit yes. Unlikely to make much. Do it because you enjoy doing it.
  20. Mouse Position Off

    tatiang
    by tatiang · November 2015
    You might have to play around with the offset value (-180). I made a quick demo on Mac -- attached -- but since you're using a PC, try this with an actor that has an image pointing up (90°):
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