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  1. GameSalad login with GameSpark

    adriangomez
    by adriangomez · December 2020
    Please remember that GameSpark is still free for up to 100 concurrent active users. Great for small projects of any type if you need a backend with a javascript engine and a mongo db, I can't think of
  2. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · December 2020
    Free looping video clips are on the way that you’ll be able to use in games, for website backgrounds, Zoom backgrounds and all kinds of other things.
  3. GameSalad login with GameSpark

    nir3112
    by nir3112 · December 2020
    amazing work! I did it and its working perfectly! thank you for the video.
  4. Experienced | 2D/3D Gaming & Animation service provider @ Indie Price| Looking for Work

    Hephaestusent
    by Hephaestusent · December 2020
    Feel free to contact us for your Art related queries.
  5. RCs are coming...

    nir3112
    by nir3112 · December 2020
    @adent42 Thanks for answering, I hope the team will do the best work with the web creator so it will be perfect to use and I hope the UI will changed as well and be more like the Mac creator.
  6. The GameSalad Thanksgiving Jam Winner is...

    Braydon_SFX
    by Braydon_SFX · December 2020
    Congratulations @GamingChef on your submission of UFO Storm!
  7. Apple Small Business Program - Lower Fees!

    pinkio75
    by pinkio75 · December 2020
    Thank You I've joined to the program :)
  8. Apple Small Business Program - Lower Fees!

    adent42
    by adent42 · December 2020
    If you're earning less than $1-million on the Apple App Store, you can apply to the Apple Small Business Program and get that 30% cut Apple takes down to 15%!
  9. RCs are coming...

    adent42
    by adent42 · December 2020
    * HTML5 creator already supports using default scene attributes (size, gravity, color, etc). It just shows errors when you reference custom scene attributes, since those might not be in a target scene
  10. RCs are coming...

    adent42
    by adent42 · December 2020
    We've spent a good many months just trying to get back to the point where we can even maintain the Windows and Mac tools.
  11. Android App Bundle

    darcanrovego@gmail.com
    by darcanrovego@gmail.com · December 2020
    I just found this thread. @adent42, you asked a question about which build. I am also using an RC Build and receiving the same warning from Google Play. Is there anything that can be done about that B
  12. RCs are coming...

    pinkio75
    by pinkio75 · December 2020
    https://forums.gamesalad.com/discussion/comment/615567#Comment_615567
  13. RCs are coming...

    nir3112
    by nir3112 · December 2020
    The import projects double your work time because you got like a 100 errors and to fix them you need to stop your work for 2 weeks in the good case.
  14. RCs are coming...

    Chris Fitsimons
    by Chris Fitsimons · December 2020
    https://forums.gamesalad.com/discussion/comment/615546#Comment_615546
  15. RCs are coming...

    AshumBesher
    by AshumBesher · December 2020
    I use Windows creator, and in my projects I make prototypes access scene attributes a lot. I remember when I tried importing one of my older games to the html5 creator I had over 1000 errors which mad
  16. RCs are coming...

    UltraLionBlu
    by UltraLionBlu · December 2020
    You're right they can be linked to game attributes, it's a good idea even if doing so will always require more game attributes, we hope for a leaner future system.
  17. RCs are coming...

    pinkio75
    by pinkio75 · December 2020
    Maybe wouldn't it be easier to maintain the creator version for mac unchanged and make it available for everyone online?
  18. RCs are coming...

    Armelline
    by Armelline · December 2020
    In the meantime, you can always constrain scene attributes to game attributes and use those in the prototype. This was the very first request I posted on the GameSalad forums many many moons ago thoug
  19. RCs are coming...

    Armelline
    by Armelline · December 2020
    re: the errors and not being able to press play, agreed 100%. There were several projects I just couldn't work on in 2.0 due to the incorrect errors mentioned before preventing preview, so I ended up
  20. RCs are coming...

    Armelline
    by Armelline · December 2020
    re: Opening projects, I've noticed that 2.0 is way less forgiving of sloppy code, and throws up errors if you do overly-cheeky things. That's on me though not 2.0, and it helped me fix a few longstand
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