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  1. Introduce you Monsters vs Balls

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    Still have one more problem and thats a leaderboard i tried too many tutorial but stil have same problem when i click on show leaderboard nothing happen but i will fix it very soon.
  2. Help...Spawn actor and Accelerate toward

    RThurman
    by RThurman · November 2015
    What do you want the ball to do when it collides with another actor?
  3. PhysicsEditorGameSaladExporter installation problem

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · November 2015
    (Quote)
  4. Actor moving with scrolling background?? help needed

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    @Uplink1001 check your layers and make sure that it isn't in the non-scrollable layer. You may also have a rule that says to kill it? Or a rule that changes it's position? These are some oops moments
  5. Manually code signing an iOS Gamesalad app with terminal command codesign?

    zeropd
    by zeropd · November 2015
    Thank you for your answers. After contacting and Gamesalad Support, I understand that maybe the issue comes from the fact that I try to edit info.plist which uses a different signature method and it i
  6. PhysicsEditorGameSaladExporter installation problem

    Socks
    by Socks · November 2015
    Do it like this:
  7. Actor moving with scrolling background?? help needed

    Uplink1001
    by Uplink1001 · November 2015
    my problem is, on my game screen i have an actor (exit) which takes you to the next level once you reach it.
  8. Manually code signing an iOS Gamesalad app with terminal command codesign?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    I think you need to download the project after it is put through the publishing system. Click the download button and not the sign app button. This should give you an unsigned project.
  9. Video Tutorial: Display a notification in-game when an update is available

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    Thank you @Armelline for the tutorial (Image)
  10. Manually code signing an iOS Gamesalad app with terminal command codesign?

    BlackCloakGS
    by BlackCloakGS · November 2015
    yes you can sign the app manual if you want
  11. Video Tutorial: Display a notification in-game when an update is available

    Hopscotch
    by Hopscotch · November 2015
    Thank you @Franto, my pleasure, our goal is to make vital server based functions just as accessible to users as GS has made the development process itself.
  12. 4 downloads a day? What am I doing wrong?

    rvantilborg
    by rvantilborg · November 2015
    hihihi thats like standard indeed, and after a while your app becomes invisible and is somewhere at the end of the list:)
  13. 4 downloads a day? What am I doing wrong?

    Socks
    by Socks · November 2015
    If they are friends, acquaintances, family, colleagues (and so on), then I'd ignore their feedback, people are generally kind and well meaning and won't want to criticise your work, especially in fron
  14. 4 downloads a day? What am I doing wrong?

    sebmat86
    by sebmat86 · November 2015
    Unfortunately thats standard I believe. But it has to do with tons of things I guess. Timing in so many aspects. Timing. But also promoting the game all over the web. But still, after you have done ev
  15. In app purchase android not working

    HauschildStudios
    by HauschildStudios · November 2015
    Sorry for not letting you know that it is fixed.
  16. Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Download the pdf file I uploaded on page 1 of this thread. It has a shot of the loop and the data I collected on the physics engine.
  17. Finally got around to optimizing, the game runs really smoothly.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Welcome to the world of optimized code!!!!!!! Sounds like you are getting a firm handle on the concept.
  18. motion linear velocity differs on different devices

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    The reason why interpolate works is becuase it is outside the physics engine. Since in the physics engine velocity is in direct relationship to time, aka frame rate is time, this is why you are seeing
  19. motion linear velocity differs on different devices

    Socks
    by Socks · November 2015
    What are the 'frame rates' for the devices you've listed ?
  20. HTML5 Publishing!

    Hymloe
    by Hymloe · November 2015
    While you're in there, add the ability to specify which sound to play with an expression that gives the sound name.
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