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Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by MattButlerStudios ·@BBEnk Also, if I were to use this with iPad portrait would I just change the numbers or would there be an entirely different method? -
HTML 5 and GameSalad
by BigDave ·would be great to be able to participate -
Mobil Appen som hindrar brott och räddar LIV (SE)
by addeadrian ·Tänk er att ni går ute ensamma på kvällar, helt plötsligt dyker någon/Några upp och är hotfulla. Vad gör du??? Oftast slutar det med att du inte kommer undan utan någon slags skada, råna, slagen, våld -
HTML 5 and GameSalad
by RP ·I think more folks would participate with the GS Arcade (with a focus on browser based games) if GS can/decides to remove the fence. It's like we can see it right over THERE! right THERE!, but the dum -
The GameSalad October (2014) Game of the Month winner is...
by Ed_Perkin ·Well done , played the game on my iPad and it's really good! -
How do I add an index.html file so I can compress it as a zip. and upload it to a site
by crazycam99 ·@EthaneusTheGreat have you found a solution? I am thinking in participating -
[Paid] Looking for concept artist to design in this style
by imtrobin ·Closed. Thanks for all who participated -
Gigi & Lily is now available in the App Store!
by agueis ·Ok i think the problem of a trailer i,ve done is because is maked with ipad retina and the colours of this ipad are not very good -
Gigi & Lily is now available in the App Store!
by robertkdale ·Thanks agueis! I recorded the footage directly from my iPad Air using Yosemite’s new quick time feature. The trailer was edited in Adobe After Effects and rendered out in Adobe Premier. They are hig -
Gigi & Lily is now available in the App Store!
by robertkdale ·Gigi & Lily is optimized for the first generation iPad Air, iPad Mini retina display and above. -
My first game is live on the App Store
by Malkovich ·(Quote) -
New way to record trailers
by agueis ·http://luisperezonline.com/2014/11/04/two-new-options-for-recording-your-ipad-screen/ -
IPhone 6 & 6+ resolutions...
by Thunder_Child ·This discussion has gone way over my head. I feel at this point I do iPad builds...4x image sizes...all at least 1024x1024....use stretch. I have an iphone 6+ now to at least test and still have my -
IPhone 6 & 6+ resolutions...
by pHghost ·What I am saying is that they will get upscaled by the iPhone 6 Plus, not by GS. The 'internal' screen height of the iPhone 6 Plus is 2208 pixels, which is more than @2x iPad (2048), so you are feedin -
My first game is live on the App Store
by Lovejoy ·Aside from the blurry graphics already mentioned, it is a pretty good game. It did seem to crash on my iPad2 a few times though. It may just be the device though, it is quite old and is used by my lit -
IPhone 6 & 6+ resolutions...
by colander ·EDITED: For portrait I use iPad only. The 2x images are used in all retina devices iPad, iPhone 5, iPhone 6, iPhone 6+, etc as they are, GS doesn't change them. For non retina devices it will resize t -
IPhone 6 & 6+ resolutions...
by pHghost ·The reason I am shifting to iPhone 5 is because it is one set of dimensions (either in landscape or portrait, you just switch the dimensions around). It also conserves space more. What I do is I focus -
IPhone 6 & 6+ resolutions...
by colander ·I stick to iPad 4:3 or 720p HD 16:9 they are at opposite ends of the aspect spectrum and both are big so the images at 2x it will be fine for everything. At the moment 2048x2048 is the largest image y -
Game of the Month: November Submissions Thread
by robertkdale ·Big Smile Games proudly introduces Gigi & Lily, an interactive iPad learning series. -
IPhone 6 & 6+ resolutions...
by pHghost ·With the new iPhones, I am actually slowly abandoning the iPad template as the starting point, since the iPhone 5 one seems to serve the purpose much better, having the same aspect ratio as the new iP