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How to constrain an actor on the side & top of a spawning moving actor?
by tiger27 ·side of the poles you lose but if you hit the top you gain a point. A good idea might be asking a moderator such as @tatiang . -
How to constrain an actor on the side & top of a spawning moving actor?
by http_gamesalad ·If you hit the side of the poles you lose but if you hit the top you gain a point -
How to reset scene with same score as before?
by tiger27 ·If attribute WallHit is noIf collision with postChange attribute (whatever attribute you're using for points) to (whatever attribute you're using for points)+1Destroy BallSpawn actor Ball at position -
Another weird layer bug?
by AlchimiaStudios ·I actually often encounter a similar issue to this, which may have to do with the same layering issue. @Armelline -
How to constrain an actor on the side & top of a spawning moving actor?
by http_gamesalad ·How would I do this on endless running actors? -
Another weird layer bug?
by Socks ·actor to keep the spawned actors away from the top of the layer stack. -
Another weird layer bug?
by Socks ·(Quote) -
Another weird layer bug?
by Socks ·I also went through the whole spawn to back of layer, spawn to front of layer, move the actor up and down the layers (etc) routine, but now I just use a buffer actor, and in some complicated scenario -
Another weird layer bug?
by tatiang ·When an actor is spawned at the top of the layer (e.g. "front of actor"), this actor permanence bug occurs. To fix it, either add an actor above it in the same layer or spawn it to -
Another weird layer bug?
by Armelline ·I spent hours testing and tweaking and disabling rules and adding in conditions and trying everything I could possibly think of. I even tried flat out destroying the first segment of each line, but wh -
Actor Disappearing!
by tiger27 ·All I did was, I realized there was a block on the other end that I had coded to destroy the actor, so I created another block that collided with the actor, making it not hit the destroy block until i -
Actor Disappearing ?
by tiger27 ·Try, instead of using an opaque layer, making the wooden pick that you click to upgrade a single actor, that way, when the actor is maxed out, there won't be a layer interferring with the changing ima -
New Testflight Intructions
by Thunder_Child ·* Simply sign your build in the GS publishing portal with an adhoc provisioning profile....save to desktop. -
New Testflight Intructions
by Spalding004 ·Open Xcode, and then click on XCODE in the menu bar at the top, then "Developer Tools" and then finally "Application Loader." Upload the app as you usually would fo -
Looking for game artist (pixel type style) (PAID)
by Bad wolf Guy ·Currently looking for an artist who can create one (1) detailed image for 1034 x 768. (3x for retina). Image is a something of a city, similar style and top down view of the image below: -
Very Dissatisfied Game Crashes on Open, Looks terrible, and Runs Terrible on Android...
by Spalding004 ·Do you have a UI on a separate layer that moves independently of the rest of the game? -
Very Dissatisfied Game Crashes on Open, Looks terrible, and Runs Terrible on Android...
by AlchimiaStudios ·Also, the touch offset bug... may not actually be a bug, although hard to say in your case. because I have no idea how it's coded. Hud/GUI elements on a non-scrollable layer should be fine, things tha -
Actor Changes Other Actor's Image
by tatiang ·I've merged all three of your duplicate threads. Please don't post duplicate questions. If you need to update an existing thread, you can click on the My Discussions link at the top-right of the for -
Line of Sight Workaround?
by Armelline ·Gets even weirder. It'll work even though both actors are constrained. This would imply that if you don't swap the layers, it would work with the other actor triggering the debugging statement, but it -
Line of Sight Workaround?
by AlchimiaStudios ·@Armelline when you change the layer order in @tatiang 's demo... it starts working