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  1. App Entitlements

    joemurphy99
    by joemurphy99 · November 2015
    Thanks so much, I must have missed that.
  2. Welcoming

    walterdavis22
    by walterdavis22 · November 2015
    and I just want gamers to see me as a guy that does not disappoint I want the same from you guys as well, my comrades...:)
  3. Greetings Team

    walterdavis22
    by walterdavis22 · November 2015
    and I just want gamers to see me as a guy that does not disappoint I want the same from you guys as well, my comrades...:)
  4. Game of the Month: November Submissions Thread

    8bitninja
    by 8bitninja · November 2015
    I'm really glad to see GOTM make it's comeback! Here's my submission. I hope you guys enjoy it.
  5. I'm weird and if you want to know how much read this

    AlchimiaStudios
    by AlchimiaStudios · November 2015
    (Quote)
  6. I'm weird and if you want to know how much read this

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    (Quote)
  7. I'm weird and if you want to know how much read this

    adent42
    by adent42 · November 2015
    You should try typing the Konami code on the home page.
  8. App Entitlements

    BlackCloakGS
    by BlackCloakGS · November 2015
    thouse are for controller support. In publishing there is a check box to say you don't support joysticks. We will remove the support and entitlements from your app when it's generated.
  9. New inApp Purchase Buy item does NOT work under iOS!?!

    stevej
    by stevej · November 2015
    You create the callback attribute(s) yourself, and then tell the behaviors which one to use. That way, you could have a single global attribute for call backs, or one for each actor/behavior, what eve
  10. Greetings Team

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    Hi! That is really cool that you like games this much. I also love a good scare. My favorite horror movie was El Orphanado (although I think people call it more of a thriller). So good.
  11. Greetings Team

    walterdavis22
    by walterdavis22 · November 2015
    I just want to say what a pleasure to be apart of doing what I absolutely love more than anything in the world. I am a student at Columbia College Chicago majoring in Video game design, video game wri
  12. Ten Years Left - coming soon(ish)

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    Will you test every possible outcome? (Image)
  13. Age of Dominion RTS out now!

    JScott
    by JScott · November 2015
    Hi all and thanks to all the helpful people in the GS community. I always wanted to make a real time strategy game, but wasn't sure GS could handle it! Well it's been a lot of work, but I've come up w
  14. Don't miss the meetup tonight!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    I volunteered to host the meetup tonight and the GS staff asked me to cover the physics engine. I've spent the last few weeks reading the box2d manual and discovering some interesting things. I also c
  15. Concatenate works on GS but not on Iphone

    Hopscotch
    by Hopscotch · November 2015
    @stefdelec , your second function looks dangerous, please use the "log debugging" behavior in the creator to check that your attributes have valid values at all times when accessing
  16. GameSalad Arcade - Size

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    Yes. That zooms in and out. GS Arcade automatically zooms it in for you though during publishing
  17. Game of the Month: November Submissions Thread

    Reckless App
    by Reckless App · November 2015
    READY FOR APPLE STORE Iphone and Ipad download 4 free
  18. a lot of NEW CHARACTERS !!! -RecklessApp-

    Reckless App
    by Reckless App · November 2015
    ouhh thanks for help!! sure we'll follow some of your ideas... and we're happy that you like our artworks ;D
  19. Unlocking Characters problem

    LumpApps
    by LumpApps · November 2015
    Your logic looks good. Do I understand correctly that you have a "Which Character" that says which one is active and when someone unlocks it that value used to identify which one nee
  20. Re locking levels

    quinn221
    by quinn221 · November 2015
    @tatiang Thanks, do you have any recomadations on a tutorial
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