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Does Game Salad publish to Nexus Player (Android TV) and support the ASUS Gamepad?
by Hymloe ·Is there any chance you could prepare it as a platform that we could publish to, some time? -
Concatenate works on GS but not on Iphone
by Hopscotch ·@stefdelec where are you seeing this, iOS Viewer or as an Adhoc build? -
Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)
by jay2dx ·I would LOVE to see something on variable jump heights for a platformer! using the physics engine. I just cant get it as good as I can in GM though code but I know GS can do it! I just don't know the -
GameSalad Arcade - Size
by HappyKat78 ·480x320 is really small for desktop. I see a bunch of games that are much bigger in GS Arcade and look good. What setting is that for Platform in the Project Info? The GS Arcade default looks like -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by MentalDonkeyGames ·You guys are on fire!!! Can't wait! -
Toggle a weapons system between being active and inactive
by RedHand ·Thanks for the quick response. I will let you know how it goes. I knew I was creating a loop while I was doing it but couldn't see how to do it any other way. Thank you very much -
Master Reset
by quinn221 ·Can you take a quick look at my rules. see attached -
Swipe wheel? A spinning wheel based on touch.
by BIG_THINKIN_APPS ·(Quote) -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·@Moik I will PM you my skype id -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·@Moik, made a demo project, do you want to hop on skype to walk you through it? -
Swipe wheel? A spinning wheel based on touch.
by RabidParrot ·Here you go, -
How do I check a key input sequence with midpoint fails?
by Moik ·The game won't show the sequence on a case-by-case basis, the Help will show which obstacles use which pattern. The player needs to memorize them and pass through a number of the obstacles quickly, al -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·how does the player know what to press? Does the game show the sequence? -
How do I check a key input sequence with midpoint fails?
by Moik ·So basically attached is what I've done. These are all on the first Door actor. -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·(Q2) The pattern corresponding to a specific door/obstacle can be stored in a table. So the KeyValue for door 2 might be -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·Note that changing the COM doesn't affect the scene editor; if you rotate the object there, it still rotates based on the center of the actor. -
How do I check a key input sequence with midpoint fails?
by Moik ·But I have no idea how the step-by-step validation would be structured in Game Salad. -
My last game Extreme Skydiving is on Apps Store !! Promocode
by JPGamesFactory ·Hope you like it -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by owen_dennis ·Amazing! You are you bangin' it out! -
Second Thought [PAID]
by dgackey ·You don't have to agree with someone's posts, but keeping the discourse civil IS a requirement here. It looks like multiple folks engaged in this discussion are violating that principle, so I'm closi