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  1. Does Game Salad publish to Nexus Player (Android TV) and support the ASUS Gamepad?

    Hymloe
    by Hymloe · November 2015
    Is there any chance you could prepare it as a platform that we could publish to, some time?
  2. Concatenate works on GS but not on Iphone

    Hopscotch
    by Hopscotch · November 2015
    @stefdelec where are you seeing this, iOS Viewer or as an Adhoc build?
  3. Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)

    jay2dx
    by jay2dx · November 2015
    I would LOVE to see something on variable jump heights for a platformer! using the physics engine. I just cant get it as good as I can in GM though code but I know GS can do it! I just don't know the
  4. GameSalad Arcade - Size

    HappyKat78
    by HappyKat78 · November 2015
    480x320 is really small for desktop. I see a bunch of games that are much bigger in GS Arcade and look good. What setting is that for Platform in the Project Info? The GS Arcade default looks like
  5. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    You guys are on fire!!! Can't wait!
  6. Toggle a weapons system between being active and inactive

    RedHand
    by RedHand · November 2015
    Thanks for the quick response. I will let you know how it goes. I knew I was creating a loop while I was doing it but couldn't see how to do it any other way. Thank you very much
  7. Master Reset

    quinn221
    by quinn221 · November 2015
    Can you take a quick look at my rules. see attached
  8. Swipe wheel? A spinning wheel based on touch.

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · November 2015
    (Quote)
  9. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    @Moik I will PM you my skype id
  10. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    @Moik, made a demo project, do you want to hop on skype to walk you through it?
  11. Swipe wheel? A spinning wheel based on touch.

    RabidParrot
    by RabidParrot · November 2015
    Here you go,
  12. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    The game won't show the sequence on a case-by-case basis, the Help will show which obstacles use which pattern. The player needs to memorize them and pass through a number of the obstacles quickly, al
  13. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    how does the player know what to press? Does the game show the sequence?
  14. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    So basically attached is what I've done. These are all on the first Door actor.
  15. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    (Q2) The pattern corresponding to a specific door/obstacle can be stored in a table. So the KeyValue for door 2 might be
  16. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · November 2015
    Note that changing the COM doesn't affect the scene editor; if you rotate the object there, it still rotates based on the center of the actor.
  17. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    But I have no idea how the step-by-step validation would be structured in Game Salad.
  18. My last game Extreme Skydiving is on Apps Store !! Promocode

    JPGamesFactory
    by JPGamesFactory · November 2015
    Hope you like it
  19. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    owen_dennis
    by owen_dennis · November 2015
    Amazing! You are you bangin' it out!
  20. Second Thought [PAID]

    dgackey
    by dgackey · November 2015
    You don't have to agree with someone's posts, but keeping the discourse civil IS a requirement here. It looks like multiple folks engaged in this discussion are violating that principle, so I'm closi
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