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  1. Project suddenly blacked out! HELP

    BonepileGames
    by BonepileGames · September 2014
    I have an actor called PlaceDots who spawns 4 rows and 9 columns of dots. Initially, the spawn spots were -240, -180, -120, -60, 0, 60, 120, 180, 240 regarding X axis and -120,-60,0,60 regarding Y axi
  2. How can I do this?

    mhedges
    by mhedges · September 2014
    * have an "event handler" actor spawn both actors.
  3. Help on a endless game!

    jamie_c
    by jamie_c · September 2014
    @SilverAlmighty, in that tutorial I have the main platform spawn itself over and over to make the endless. In your case, you want different platforms and backgrounds you could use exactly the same met
  4. Does GameSalad support swipe features for touch devices?

    KRSGames
    by KRSGames · September 2014
    For example, I want to spawn a particular weapon from the player when I swipe the screen in a certain direction and spawn another different weapon from the player when the screen is swiped in a differ
  5. How can I do this?

    ShortAxe5
    by ShortAxe5 · September 2014
    How would I spawn it? Using the spawn actor rule of course
  6. GameSalad running on Mac 10.9 Mavericks

    33miles
    by 33miles · September 2014
    I am running Mac OSX 10.9.5 and GS 0.11.1.11 stable release on a late 2012 Mac mini. For those who aren't familiar with the specs it's got an i5 2.5ghz cpu with an integrated intel HD 4000 gpu, and 8g
  7. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    Your ball was really the trouble maker because you spawn it after every death, So I have it set its position at start + offset if any, and then it resets Ballx - offset at death as to not keep adding
  8. How can I do this?

    pHghost
    by pHghost · September 2014
    Use the top actor to spawn the bottom actor. That way it will always be a certain distance under the top actor, based on the setting of the Spawn behavior.
  9. Actor's name as quick value entry.

    pHghost
    by pHghost · September 2014
    Yes, this is a really nifty way to pass data between parent and child actors. I use this method plentifully in my pathfinding algorithm and it works very well, even with a high number of spawns happen
  10. Actor's name as quick value entry.

    colander
    by colander · September 2014
    Thanks @Socks very useful. It might also help @jamie_c who has created a method to spawn actors with health bars.
  11. Actor's name as quick value entry.

    Socks
    by Socks · September 2014
    I needed a quick and easy way of passing a value from a parent to a spawned child . . . . so as my spawned child was upright (not rotated in anyway) I co-opted the Spawn behaviour's direction value Ii
  12. player flip horizontal based on the characters position

    digitalzero
    by digitalzero · September 2014
    okay @rthurman but check this out... lets say i have an enemy actor that shoots bullets but i want it to be about an inch away from each other and then spawn the actual bullet
  13. Spawning on screen

    Dayton App Company
    by Dayton App Company · September 2014
    Hey Buftea the code I have rigged together was the cannon would spawn the cannon ball if the player comes with a certain distance of the cannon. This being my first time coding im positive I didnt pie
  14. Rotation in direction of movement help...

    Speedy007
    by Speedy007 · September 2014
    So I'm making a simple bug smash game and I want my actor(s) to spawn then move in a random direction..Now that was easy enough...My problem is having it facing the direction its moving...I did try wh
  15. Why when I preview my game in my Android spawn 2 actors sequently (when would be only one)

    Marchief
    by Marchief · September 2014
    Whats the rule you are using? is it when an attribute is set you spawn an actor or on the time set and reset an attribute? you should allow at least 0.2 seconds after actioning to prevent double actio
  16. Timer problems

    furthergame
    by furthergame · September 2014
    4-That put a timer after 0.3 second -> random spawn points
  17. Timer problems

    stevienics
    by stevienics · September 2014
    Essentially you need to click as many correct actors as you can in 60 seconds but they change position after every correct click. I achieve this by having random spawn points and resetting the scene a
  18. spawning problem

    jamie_c
    by jamie_c · September 2014
    I see. You could probably add the spawn behavior in a timer then and make it random, something like this:
  19. spawning problem

    djdee
    by djdee · September 2014
    actor1 is a box, actor-2 r coins that spawn on random boxes. if i put the spawning behaviour in actor-1 then all the boxes will show actor-2 at the same time. I want actor-2(coin) to spawn on rando
  20. spawning problem

    jamie_c
    by jamie_c · September 2014
    You could have actor 1 spawn actor 2 automatically by placing an spawn behavior in actor 1 that spawns actor 2.
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