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Project suddenly blacked out! HELP
by BonepileGames ·I have an actor called PlaceDots who spawns 4 rows and 9 columns of dots. Initially, the spawn spots were -240, -180, -120, -60, 0, 60, 120, 180, 240 regarding X axis and -120,-60,0,60 regarding Y axi -
How can I do this?
by mhedges ·* have an "event handler" actor spawn both actors. -
Help on a endless game!
by jamie_c ·@SilverAlmighty, in that tutorial I have the main platform spawn itself over and over to make the endless. In your case, you want different platforms and backgrounds you could use exactly the same met -
Does GameSalad support swipe features for touch devices?
by KRSGames ·For example, I want to spawn a particular weapon from the player when I swipe the screen in a certain direction and spawn another different weapon from the player when the screen is swiped in a differ -
How can I do this?
by ShortAxe5 ·How would I spawn it? Using the spawn actor rule of course -
GameSalad running on Mac 10.9 Mavericks
by 33miles ·I am running Mac OSX 10.9.5 and GS 0.11.1.11 stable release on a late 2012 Mac mini. For those who aren't familiar with the specs it's got an i5 2.5ghz cpu with an integrated intel HD 4000 gpu, and 8g -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·Your ball was really the trouble maker because you spawn it after every death, So I have it set its position at start + offset if any, and then it resets Ballx - offset at death as to not keep adding -
How can I do this?
by pHghost ·Use the top actor to spawn the bottom actor. That way it will always be a certain distance under the top actor, based on the setting of the Spawn behavior. -
Actor's name as quick value entry.
by pHghost ·Yes, this is a really nifty way to pass data between parent and child actors. I use this method plentifully in my pathfinding algorithm and it works very well, even with a high number of spawns happen -
Actor's name as quick value entry.
by colander ·Thanks @Socks very useful. It might also help @jamie_c who has created a method to spawn actors with health bars. -
Actor's name as quick value entry.
by Socks ·I needed a quick and easy way of passing a value from a parent to a spawned child . . . . so as my spawned child was upright (not rotated in anyway) I co-opted the Spawn behaviour's direction value Ii -
player flip horizontal based on the characters position
by digitalzero ·okay @rthurman but check this out... lets say i have an enemy actor that shoots bullets but i want it to be about an inch away from each other and then spawn the actual bullet -
Spawning on screen
by Dayton App Company ·Hey Buftea the code I have rigged together was the cannon would spawn the cannon ball if the player comes with a certain distance of the cannon. This being my first time coding im positive I didnt pie -
Rotation in direction of movement help...
by Speedy007 ·So I'm making a simple bug smash game and I want my actor(s) to spawn then move in a random direction..Now that was easy enough...My problem is having it facing the direction its moving...I did try wh -
Why when I preview my game in my Android spawn 2 actors sequently (when would be only one)
by Marchief ·Whats the rule you are using? is it when an attribute is set you spawn an actor or on the time set and reset an attribute? you should allow at least 0.2 seconds after actioning to prevent double actio -
Timer problems
by furthergame ·4-That put a timer after 0.3 second -> random spawn points -
Timer problems
by stevienics ·Essentially you need to click as many correct actors as you can in 60 seconds but they change position after every correct click. I achieve this by having random spawn points and resetting the scene a -
spawning problem
by jamie_c ·I see. You could probably add the spawn behavior in a timer then and make it random, something like this: -
spawning problem
by djdee ·actor1 is a box, actor-2 r coins that spawn on random boxes. if i put the spawning behaviour in actor-1 then all the boxes will show actor-2 at the same time. I want actor-2(coin) to spawn on rando -
spawning problem
by jamie_c ·You could have actor 1 spawn actor 2 automatically by placing an spawn behavior in actor 1 that spawns actor 2.