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  1. Copywriter infringement and/or your personal ethics opinion.

    Moik
    by Moik · November 2015
    Yup. But, the infringed party need to make the claim. There's a high cost of time to go hunt down all the infringers. Generally speaking, only the affluent companies get targeted in this way.
  2. Copywriter infringement and/or your personal ethics opinion.

    Armelline
    by Armelline · November 2015
    (Quote)
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    ffatop
    by ffatop · November 2015
    Wow Finally!!! GameSalad you are Amazing (Image)
  4. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    (Quote)
  5. Copywriter infringement and/or your personal ethics opinion.

    Moik
    by Moik · November 2015
    UI and mechanical functions are generally covered by Patents rather than Copyrights. Generally speaking, only big companies spend the money on patenting that stuff. There's probably little legal risk
  6. Copywriter infringement and/or your personal ethics opinion.

    Armelline
    by Armelline · November 2015
    If you use the general layout as a guide, but make your own graphics, then you're just taking inspiration and it's what pretty much everyone in ever creative industry does. Games in particular. I'd no
  7. IAP questions

    Tomvn
    by Tomvn · November 2015
    8bitninja Do you success yet ?
  8. Tips & tricks - what would you like to see

    Thunder_Child
    by Thunder_Child · November 2015
    recently added to the creator that I love so much...but several being able to be moved to snap at one time.
  9. Money Marathon - New Infinite Runner Jan 2016

    NNterprises
    by NNterprises · November 2015
    Thanks again for all of your support everyone!
  10. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    You could test it out with the difference right now between a circle and square.
  11. Cowboy Duel

    Bellow
    by Bellow · November 2015
    Hello again. My new game Cowboy Duel released on android. Its my second game and i feel better with this one ! . Thank you all of you for support. I want to put a promo code but i think there is no pr
  12. Memo life what do you think

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    , @Lovejoy thank you ya i know that game
  13. Tips & tricks - what would you like to see

    Armelline
    by Armelline · November 2015
    Code is, in most cases, run top to bottom. It isn't guaranteed, though. In 99% of cases it won't matter, and if you have problems in your logic it's something else. In some cases it really does, thoug
  14. Tips & tricks - what would you like to see

    Gnarly
    by Gnarly · November 2015
    (Quote)
  15. Admob refresh time rate

    tanert
    by tanert · November 2015
    Hello. According to my game, passing time scene to other scene shorter than 30 seconds. So how can i get money from admob. Because according to admob show time must be longer than 30 seconds
  16. 0 dollars in Admob ads :(

    tanert
    by tanert · November 2015
    Hey. I have almost same issue. My game scane refresh time shorter than 30 seconds so how can I get money from admob?
  17. My soundtrack. Tell me what you think

    BigDave
    by BigDave · November 2015
    @Socks nice work but you kind of took away that retro feeling it originally had
  18. Memo life what do you think

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    If you mean push notifications, it's not possible with Gamesalad at the moment.
  19. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · November 2015
    @Socks @Benjamin_m5 @ROYS @Franto @jdlcrater I look forward to read everyone's comments,every week,thank you guys give me power (Image)
  20. Made an unofficial commercial for my game. :D Must see :D ( Bad language )

    Dues
    by Dues · November 2015
    Edit: I really don't think it was too much
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