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  1. GameSalad and Steam -- let's make this happen!

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    You can convert an HTML5 file to an .exe. It's not perfect, but that's better than nothing.
  2. GameSalad and Steam -- let's make this happen!

    Moik
    by Moik · October 2015
    You can, but it currently requires third-party tools to wrap the HTML5 in an EXE, and being accepted via Greenlight. They can't claim to provide a path onto Steam yet, given those outside requirements
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    (Quote)
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Socks
    by Socks · October 2015
    (Quote)
  5. GameSalad and Steam -- let's make this happen!

    DerfMilar
    by DerfMilar · October 2015
    You have my axe.
  6. Reset Scene - Blackscreen

    dapion
    by dapion · October 2015
    (Quote)
  7. GameSalad and Steam -- let's make this happen!

    Clock
    by Clock · October 2015
    Ok! Then our gamesalad game cannot make it to steam?
  8. Reset Scene - Blackscreen

    tatiang
    by tatiang · October 2015
    What rules are you using for the scene reset? Do you have any Change Scene behaviors in any of your actors?
  9. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · October 2015
    Yes, the collision shape can be smaller than the actor. Or larger, if you want it.
  10. GameSalad and Steam -- let's make this happen!

    stevej
    by stevej · October 2015
    Currently you can't create native-PC/Steam games in GameSalad, so it's not listed. We do hope to provide that feature in the near future, though.
  11. Vikings - Fury of the Northmen Coming Soon!

    wilsongalucho
    by wilsongalucho · October 2015
    Thank you! (Image)
  12. How to make sound on the menu...?

    Socks
    by Socks · October 2015
    You could simplify this somewhat, lose a few rules and attributes by just changing the music level directly.
  13. Vikings - Fury of the Northmen Coming Soon!

    wilsongalucho
    by wilsongalucho · October 2015
    Still adding a few things including a new battle system. But would like to share some art with you, I will continue to add
  14. Free Multi_Touch Template from The Guru

    mhedges
    by mhedges · October 2015
    Much appreciated, Dave. This helps envision another set of games / apps / uses.
  15. How to make sound on the menu...?

    dapion
    by dapion · October 2015
    Make a global Index attribute, called Music On/Off
  16. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    Socks
    by Socks · October 2015
    To be honest I don't know what your process is, these figures are different from the ones in your orginal question, you'd need to supply more details, forcing a camera to 480x270 doesn't tell us much
  17. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    @Socks thanks for responding. However I finally got around to testing this. Here is an ad hoc build where I forced the camera size down to 480x270 (1/4 1080) with RI on so running at half of 1080. And
  18. Free Multi_Touch Template from The Guru

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    This is a very good template. I was actually searching for this a while ago, but only found the video on youtube.
  19. How high can you jump?

    tatiang
    by tatiang · October 2015
    Oh well thank you!
  20. Hypothetical question: how would having hundreds of prototype actors impact a project?

    Socks
    by Socks · October 2015
    It's perfectly viable to have dozens if not hundreds of actors in a project and - if organized and optimised reasonably well - have it all run smoothly at 60fps.
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