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GameSalad and Steam -- let's make this happen!
by MentalDonkeyGames ·You can convert an HTML5 file to an .exe. It's not perfect, but that's better than nothing. -
GameSalad and Steam -- let's make this happen!
by Moik ·You can, but it currently requires third-party tools to wrap the HTML5 in an EXE, and being accepted via Greenlight. They can't claim to provide a path onto Steam yet, given those outside requirements -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Socks ·(Quote) -
GameSalad and Steam -- let's make this happen!
by DerfMilar ·You have my axe. -
Reset Scene - Blackscreen
by dapion ·(Quote) -
GameSalad and Steam -- let's make this happen!
by Clock ·Ok! Then our gamesalad game cannot make it to steam? -
Reset Scene - Blackscreen
by tatiang ·What rules are you using for the scene reset? Do you have any Change Scene behaviors in any of your actors? -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·Yes, the collision shape can be smaller than the actor. Or larger, if you want it. -
GameSalad and Steam -- let's make this happen!
by stevej ·Currently you can't create native-PC/Steam games in GameSalad, so it's not listed. We do hope to provide that feature in the near future, though. -
Vikings - Fury of the Northmen Coming Soon!
by wilsongalucho ·Thank you! (Image) -
How to make sound on the menu...?
by Socks ·You could simplify this somewhat, lose a few rules and attributes by just changing the music level directly. -
Vikings - Fury of the Northmen Coming Soon!
by wilsongalucho ·Still adding a few things including a new battle system. But would like to share some art with you, I will continue to add -
Free Multi_Touch Template from The Guru
by mhedges ·Much appreciated, Dave. This helps envision another set of games / apps / uses. -
How to make sound on the menu...?
by dapion ·Make a global Index attribute, called Music On/Off -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·To be honest I don't know what your process is, these figures are different from the ones in your orginal question, you'd need to supply more details, forcing a camera to 480x270 doesn't tell us much -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·@Socks thanks for responding. However I finally got around to testing this. Here is an ad hoc build where I forced the camera size down to 480x270 (1/4 1080) with RI on so running at half of 1080. And -
Free Multi_Touch Template from The Guru
by MentalDonkeyGames ·This is a very good template. I was actually searching for this a while ago, but only found the video on youtube. -
How high can you jump?
by tatiang ·Oh well thank you! -
Hypothetical question: how would having hundreds of prototype actors impact a project?
by Socks ·It's perfectly viable to have dozens if not hundreds of actors in a project and - if organized and optimised reasonably well - have it all run smoothly at 60fps.