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  1. Hypothetical question: how would having hundreds of prototype actors impact a project?

    jonmulcahy
    by jonmulcahy · October 2015
    it shouldn't matter. I have a game that had a few hundred actors, it only really matters how many are on screen at once.
  2. Hypothetical question: how would having hundreds of prototype actors impact a project?

    Paxton
    by Paxton · October 2015
    I am thinking of doing this since my game is based on spawning things, and I cannot spawn "recycled" actors (non prototype ones) easily. The easiest way would be just to make lots of
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    AngryBoi
    by AngryBoi · October 2015
    Let's go! You guys just keep getting better!
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Armelline
    by Armelline · October 2015
    Will there be any real limit on vertexes? Do they place much strain on the engine? I intend to start adding them to a very busy game as soon as they're available, but looks like some of the actors wil
  5. Variable jump height?

    jay2dx
    by jay2dx · October 2015
    to detect that the player has indeed hit an actor above and cancel the jump you can do the following, this method doesn't require hitboxes in every actor above.
  6. Reset Scene - Blackscreen

    dapion
    by dapion · October 2015
    I just make an app in the scene repeatedly reset.
  7. Gamesalad and Random Number Generation - Let's Science!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    So I guess the question is, "If a tree falls in the forest and nobody is there, does it still make a sound?" If to the user, it is past their mental capacity to calculate the possibl
  8. Help with IAP naming on itunes

    GameAlchemist
    by GameAlchemist · October 2015
    Yes, it's gone. It seemed quite lame to me too at first, but there might be a reason for apple to keep their code fresh to avoid unnecessary bugs. And the best way you can manage your IAPs is just num
  9. Help with IAP naming on itunes

    gingagaming
    by gingagaming · October 2015
    No mate, once used its gone forever. You will have to change it in your purchase table and upload again with another version number as we don't have access to build numbers????
  10. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    GameAlchemist
    by GameAlchemist · October 2015
    Thanks A lot GS team!! You've just prolonged my membership A lot more!! I had a feeling that we're gonna get some amazing presents in halloween and christmas (Image)
  11. The latest level-based platformer is globally available NOW!

    Milole
    by Milole · October 2015
    Graffiti Cans Dash is a creative plat-former on the popular “GD” franchise, it was picked up by liker as the #1 "Weekly Indie Games". Take control your graffiti cans and run as far i
  12. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    NimbleBug
    by NimbleBug · October 2015
    @CodeWizard Thank u so much for your hardwork .
  13. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    owen_dennis
    by owen_dennis · October 2015
    Edit: Apparently not. But man that's awesome! No more having to make separate constrained hitboxes for my weirdly shaped actors!
  14. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    dgackey
    by dgackey · October 2015
    I know a lot of you have been wondering what we've been working on lately and @CodeWizard has been (true to form) knee deep in code, so he hasn't had a chance to update everyone on the latest and grea
  15. Gamesalad and Random Number Generation - Let's Science!

    Armelline
    by Armelline · October 2015
    I get very frustrated by the way GameSalad handles random numbers. Since it is presumably using Lua to generate the random numbers, we're presumably getting random numbers seeded by OS time, and seede
  16. Windows Creator 1.0.5760.38782 is now available!

    Franto
    by Franto · October 2015
    @GeorgeGS My "mouse" is actually a wacom intuos 3 tablet pen, would that affect the touch behaviors in native preview? {It worked in html5 preview}. It might be the resolution as you
  17. Smoother VectorToAngle

    Socks
    by Socks · October 2015
    That should work fine, all you need to player to be able to do is to drag a longer line.
  18. Gamesalad and Random Number Generation - Let's Science!

    Socks
    by Socks · October 2015
    Which is kind of my point, we shouldn't be surprised to see a pattern repeat 100 times (but of course we would find it difficult not to see meaning or patterning), if we did see 1,3,5,5,4 come up 1 mi
  19. Smoother VectorToAngle

    app_sauce
    by app_sauce · October 2015
    I am starting to see that is the case. I was trying to make the mechanic in a way that no matter where the first tap is in relationship to the ball(that is about to get launched), the aim would alway
  20. Gamesalad and Random Number Generation - Let's Science!

    Socks
    by Socks · October 2015
    Sure, we can't know anything with absolute inerrancy, but within the confines of a fixed or closed system that we define (i.e. the production 4000 randomised on/off results) we can say some things for
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