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Armelline's In-App Purchase Tutorial Template
by Tomvn ·I try your code is work great , but put to my game is nothing happen. -
Mac Creator 1.23.1 is now available
by birdboy ·Last thing I remember reading was that there's a lot of bug fixing going on but I've read that far to often now and to be honest things feel like they aren't progressing or even regressing. I won't wa -
Cant get score count to work with key press (SOLVED)
by GeorgeGS ·What version of Creator are you using? If you're still on 13.40 you should consider updating to the 1.x version as many preview issues have been fixed including the focus issue I assume you are havin -
Mac Creator 1.23.1 is now available
by Armelline ·Getting close to the point where I need to advise potential clients against using GameSalad. Loading times are longer than I can ever remember, HTML5 is largely broken. I'm not so worried about the fr -
Falling Snow effect , Particles and Performance
by Hopscotch ·@Icebox1910 , this is how, over time, you build your box of tricks. (Image) -
Publishers Need Reward Videos
by Hopscotch ·BUT(T), we do not get feedback about what happened, and this is essential for rewarded videos. You need to know if the user actually watched the ad to the end to fairly unlock his/her REWARD. -
Falling Snow effect , Particles and Performance
by Icebox ·as i post it here i find another way to do it much better , I have to think better next time (Image) -
Falling Snow effect , Particles and Performance
by Icebox ·@RabidParrot Yea cause my actor didnt have any moving rule so I couldnt get how I was supposed to make it snow in front of the camera and behind , but now i get it. thanks -
Falling Snow effect , Particles and Performance
by RabidParrot ·(Quote) -
Falling Snow effect , Particles and Performance
by Socks ·I've made you a quick illustration of what I mean, use the arrow keys to move the camera left and right through the scene (the pale blue strip), notice how within the camera area (the black outline) i -
Falling Snow effect , Particles and Performance
by Icebox ·@Socks I kind of understand now, I thought the particles are moving with the camera if i make them spawn at the camera width , lets say a particle spawns , and its falling down , if i move my actor t -
Early Phase Wilhelm Tell Game..yes or no..
by RabidParrot ·I always tell myself to try everything. Some things will stick and others won't. Find things that work and pitch the others. Eventually you'll have something that has been so well tuned that it will h -
Falling Snow effect , Particles and Performance
by Socks ·Yeah, I was thinking a screen's width either side, so when you move into that area they are already up and running. -
Falling Snow effect , Particles and Performance
by Socks ·You screen height cannot be 1000 pixels ! (Image) -
Falling Snow effect , Particles and Performance
by Icebox ·Would it look good though ? cause I tried it , and the problem is , I move and the snow moves along with the camera making it look bad , so this way you pass the snow and it doesnt get stuck with you -
Falling Snow effect , Particles and Performance
by RabidParrot ·I agree. There no sense in spawning extra snow that you aren't going to see. Just spawn enough snow that if the camera comes into view of an area snow is falling. You could spawn a 1000 pixels behind -
Different behaviour (not working) on Gamesalad and iPhone using Network Send Table to URL
by Hopscotch ·@romit123, do you have a hosted server or are you running it locally? -
Falling Snow effect , Particles and Performance
by Icebox ·want it to spawn from that height above , if i do it your way with the width of the camera it might cause bugs on other devices , I noticed that not all devices work the same way , so im spawning it -
Falling Snow effect , Particles and Performance
by Socks ·If I understand this correctly (and I'm going to guess your project is iPad landscape) this is very inefficient, you have particles spawning across the entire 13,000 pixel range when you can only see -
Publishers Need Reward Videos
by Hopscotch ·Not quite, all GS has to do is give us is one custom attribute.