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  1. My blocks are invisible

    Icebox
    by Icebox · October 2015
    @Roman878 I think this is a bug with gamesalad , i experienced the same thing with one image in my project but this only occured on html5, it was visible on GS viewer and all other devices , does this
  2. Publishers Need Reward Videos

    app_sauce
    by app_sauce · October 2015
    (Quote)
  3. Logic issue on an enemy attack

    quinn221
    by quinn221 · October 2015
    But here is the issue, sometimes....not all the time.... when the hero is attacking the enemy my attacks do not work... then after he kills me, my attacks will not even work when the enemy is not in c
  4. Is there a way to limit the number of characters shown in the display text function?

    tatiang
    by tatiang · October 2015
    Use the textSubStr() function. From the Cookbook:
  5. Falling Snow effect , Particles and Performance

    Icebox
    by Icebox · October 2015
    Hello guys , just wanted to share some info on particles, I wanted to do a falling snow effect for my platformer game so I made an actor with particle behavior:
  6. Zombie ai

    KevinCross
    by KevinCross · October 2015
    Ok truth be told I've never had any of those yet so no idea if they do taste like chicken, but probably wouldn't turn my nose up at trying them.
  7. Publishers Need Reward Videos

    robertkdale
    by robertkdale · October 2015
    like reward videos then you need to learn how to code. (Image)
  8. Zombie ai

    Armelline
    by Armelline · October 2015
    This question can definitely be expanded upon to clarify what you are asking (Image)
  9. Zombie ai

    Icebox
    by Icebox · October 2015
    Dont put any jump rules then , I dont really understand your question, include more details , but you might be experiencing one of these things ,
  10. Timothy Guy and ArchaeaDota here!

    timothywilson.11395
    by timothywilson.11395 · October 2015
    We wanna make a game!!!! (Image)
  11. Zombie ai

    trevorgolinar@outlook.com
    by trevorgolinar@outlook.com · October 2015
    I need help with how to make my zombies in my game not be able to jump.
  12. Windows Creator 1.0.5760.38782 is now available!

    Franto
    by Franto · October 2015
    @CodeWizard Thank you, much appreciated! (Image)
  13. Windows Creator 1.0.5760.38782 is now available!

    CodeWizard
    by CodeWizard · October 2015
    @Franto We'll push a build with an option that lets you run native preview without being embedded in the main window. We should also get web preview running again. (Image)
  14. Early Phase Wilhelm Tell Game..yes or no..

    Dues
    by Dues · October 2015
    I think it's all part of the creative procces and the desire to always strive for perfection. If you were always satisfied with everything you did, then would there be room for evolving?
  15. Filu & Dina - royalty-free stock audio and graphics

    filuanddina
    by filuanddina · October 2015
    We totally agree with you. So if it is against the rules, we are going to stop advertising our items. Moreover, if it is necessary, delete all previous posts, would you kindly?
  16. NEW GameSalad logo

    crazycam99
    by crazycam99 · October 2015
    If you too want to use it here you go:
  17. Early Phase Wilhelm Tell Game..yes or no..

    Icebox
    by Icebox · October 2015
    @BigDave I really love your games , I always play them for hours specially orcs. The simple graphics, sound effects , music and simple gameplay mechanic always catches me. I am sure you can get your
  18. Early Phase Wilhelm Tell Game..yes or no..

    BigDave
    by BigDave · October 2015
    Why this? I could make something monetising much better, maybe something with timers and currency? What the hell is this setting no one cares about that? Ive done a couple of this action skill based c
  19. Page not found -Gamesalad Home

    liuxz
    by liuxz · October 2015
    The page you requested was not found.
  20. Have actor run away from mouse?

    Socks
    by Socks · October 2015
    It you used change attribute then the actor would instantly jump to the new position, instead it might look better if you interpolated the actor's position to its new value.
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