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Seed for grid based level
by Armelline ·(Quote) -
Seed for grid based level
by Socks ·Lol, near enough ! And what alphabet are you using that has 62 characters !? (Image) -
Seed for grid based level
by Armelline ·possible to stick to a 9 character seed if you branched into special characters. -
Seed for grid based level
by Socks ·I understand, I'm just saying that you'd need 81 characters (rather than 12) to represent all the possible combinations in a 2x2 grid (with 3 possible tiles for each position). -
Seed for grid based level
by Armelline ·I think you're misunderstanding what I'm proposing. Edit: I'm wrong. But you'd have 62 characters to play with, so you'd not be that much short :P -
Seed for grid based level
by Socks ·You can also extract the overall possible combinations number I mentioned earlier (to tatiang) from this: -
Seed for grid based level
by Armelline ·(Quote) -
Seed for grid based level
by Socks ·You'd be short by 55 letters ! (Image) -
Seed for grid based level
by Armelline ·108 seems excessive, you can create a seed very easily with 36 characters. If you're willing to do some leg work, that can be reduced down to a 9 character seed pretty easily. -
Speed up Platforms in Endless Runner
by dapion ·If you start the game, run a timer. In this you have a global (integer) attribute (speed). -
Speed up Platforms in Endless Runner
by Sarahbush ·Hi there ! Can anyone help - I'm trying to speed up my platforms in an endless runner game (i watched both of Jamies Cs tutorials on endless runner) the one where you spawn the platforms.. -
Bubbles moving bottom-to-top
by Socks ·It doesn't sound like an ideal way of working, as a rule is made true, the action of making it true makes it false (through the spawning of an actor that makes it false). -
Bubbles moving bottom-to-top
by Socks ·Why pass the information to an attribute, and then check that attribute (to see whether it is true or not) before spawning ? Maybe it's the way your game is set up and you need it to work this way, pe -
Bubbles moving bottom-to-top
by Paxton ·Not guessing, but that's what is happening - using that logic, it should work (theoretically) - and it does, but only for a while. Sometimes after 5s, sometimes after 20s, sometimes after 60s the bubb -
Bubbles moving bottom-to-top
by Socks ·How does the bubble's starting position 'invalidate' the "if Y >= 200" rule ? And what does 'invalidate' mean in this context ? -
Bubbles moving bottom-to-top
by Paxton ·Regarding your file - I will look at that the minute I get home! Thank you for taking the time! (Image) -
Bubbles moving bottom-to-top
by Socks ·So if would have never 'touched' Y=200, so if you have a condition looking for Y=200, it will never be triggered (no bubbles get spawned). -
Bubbles moving bottom-to-top
by Socks ·Demo file attached, see if this works for you (it works as expected for me). -
Bubbles moving bottom-to-top
by Socks ·This does work (from your description), you've probably just implemented it incorrectly. -
Bubbles moving bottom-to-top
by Paxton ·should move faster and faster. The trick is to make the vertical space between actors constant, even as their upwards speed increases with time.