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  1. My Pro status is coming to an end soon and..

    Thunder_Child
    by Thunder_Child · October 2015
    You have a very well established presense in the forums.
  2. Universal builds and parallax

    Village Idiot
    by Village Idiot · October 2015
    Just thought I'd let you know that I've made it work using your video tutorials. Your most recent one helped a lot with the parallax issue. I've got one nagging thing that I can't make work though.
  3. Mac Creator 1.23.1 is now available

    Icebox
    by Icebox · October 2015
    image is there. This might cause an issue if you didnt know about it , i remember once i wanted to publish for html5 and test my game so i wanted to reduce the file size , i deleted all the images t
  4. Sharing Statistics and insights (Late 2015)

    BigDave
    by BigDave · October 2015
    @Merkin you can't control your interstitials apart of your popups
  5. Map / Level editor - and/or plug-ins?

    pjburnhill
    by pjburnhill · October 2015
    Tiled Map Editor supports exporting XML (http://doc.mapeditor.org/reference/tmx-map-format/) which shouldn't be massively difficult to map onto a scene? Even if when creating the level in Tiled Map E
  6. Spare Code ? Dump It here.

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    Ofcourse, you can do much better effects with an image editing software, but i thought i´d share what i got out of GS.
  7. Sharing Statistics and insights (Late 2015)

    Merkin
    by Merkin · October 2015
    @BigDave I'm a little late to this thread, but interested if you switched completely to video interstitials? And do you limit how often they are shown?
  8. My latest game - Gravity Master

    Zerosama
    by Zerosama · October 2015
    is little unique for the classical puzzle games. You play as a skull and the point of each level is to get to the Halloween pumpkin. The unique part of the gameplay is that you cannot control the sk
  9. My Pro status is coming to an end soon and..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Glad you're sticking around. I think GS is finally in a solid direction.
  10. help a newbie out please

    Hopscotch
    by Hopscotch · October 2015
    Firstly, please make your titles more descriptive in future (Image)
  11. help a newbie out please

    personal foul
    by personal foul · October 2015
    Hello, I would like some help on how to make my spawner spawn a new actor faster and faster each time. (let's just say by .1 every time) Any help would be greatly appreciated.
  12. How to make a actor scroll and message pop up when an arrow landed on it.

    hanstilsley19
    by hanstilsley19 · October 2015
    I would like a series of actors scroll to the left at a constant speed then gradually slow down, then I would like a message to pop up when an arrow (that is stationary in the middle of the scene) la
  13. 0 dollars in Admob ads :(

    dipenambalia
    by dipenambalia · October 2015
    i guess no one clicked on the banner ads and thats why there was no money...
  14. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    I love the art and gameplay style... Can I invest in this? I hope the very best for you!
  15. Using "random(,)" in a table?

    GeorgeGS
    by GeorgeGS · October 2015
    The range between low and high shouldn't make any difference. Generally, only one random number is generated, scaled to the appropriate range, then added to low and returned.
  16. Using "random(,)" in a table?

    Socks
    by Socks · October 2015
    Not sure why you'd have to multiply anything, if the goal was to generate a random between 1.5 and 1.8 to (for example) three decimal places then you could use: random(1500,1800)/1000
  17. Using "random(,)" in a table?

    Franto
    by Franto · October 2015
    @Socks Thanks. I see, and you would have to multiply those values enough that the very last digit to the right of the decimal is past the left of it. I wonder if random was given two very extreme valu
  18. My Pro status is coming to an end soon and..

    Braydon_SFX
    by Braydon_SFX · October 2015
    Wow! Great! So glad to hear that you're sticking around! I love playing your games; they are all very polished and well thought out!
  19. Using "random(,)" in a table?

    Socks
    by Socks · October 2015
    Good theory, never thought of it like that, makes sense too.
  20. Playstogether limitations?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Yes that is turn based multiplayer. You can build anything turn based.
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