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  1. Is there any way to publish an app without paying lots of money?

    jigglybean
    by jigglybean · March 2015
    Google is £25 - Amazon is free, but and you can publish there free too. However, your game will ONLY work on Kindle. Why not take advantage of the competition at the top of this page to publish to Am
  2. pulling an item from pause menu

    jamie_c
    by jamie_c · March 2015
    @kipdev, if you don't want the item to draggable again Spawn a new non-draggable copy of the actor once its dropped and use a Destroy Behavior to get rid of the old draggable actor.
  3. Should IAPs work in AdHoc

    RabidParrot
    by RabidParrot · March 2015
    If you have your in-app purchases set up corretcly, you open Xcode >Instruments> Automation. With your app already loaded on your device, go to Automation and in the top left corner ther
  4. What have happened with Gamesalad, incredibly slow and buggy?

    Armelline
    by Armelline · March 2015
    This is a known issue that is currently their top priority to fix. From what they've said so far, the fix is well under way and should be in a nightly build fairly soon.
  5. Where to get sound effects

    AngryBoi
    by AngryBoi · March 2015
    I am having a lot of trouble finding sound effects for my game. All I need is a button click sound and a destroy sound effect. If anyone could help, it would be greatly appreciated . Thanks!
  6. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · March 2015
    * The actor displaying it is destroyed
  7. help removing control

    Socks
    by Socks · March 2015
    The little + in a circle over on the right at the top of the rule adds another condition to the rule.
  8. How to delete an actor as you execute the pause game behaviour?

    Mayhem_Madness
    by Mayhem_Madness · March 2015
    (Quote)
  9. Destroy An Actor When Touch Certain Side of Collide Object

    capttool@gmail.com
    by capttool@gmail.com · March 2015
    So I have a game where blocks fall from the sky and you jump on them as they land to get higher but I need to set it up to where if one of the blocks lands on you it destroys the player.
  10. spawn actor with unique numbers?

    Braydon_SFX
    by Braydon_SFX · March 2015
    So, when your actor logic, drag a change attribute to the top of the logic stack outside of any rules. Change self.NewValue to game.INDEX. This will grab the INDEX value and place it inside the self a
  11. Debugger Console Not Working?

    doczal
    by doczal · March 2015
    For example, I make a rule that checks if the player collides with an enemy. I then put in 2 behaviors under "Do". One is a
  12. player pushing a rotating door (top down style)

    Sas-dj
    by Sas-dj · March 2015
    but I'm trying to get a player to open a door by pushing it
  13. Dice won't stop

    DocJ
    by DocJ · March 2015
    Tatiang, I'm sorry, I'm confused. I got rid of the Mouse Button rule in the Background layer. I added a Touch is Pressed to the Actor of each dice into the When section. In the Do section I added
  14. Detect touch side of platform

    ErikAuranaune
    by ErikAuranaune · March 2015
    Let´s say i have a platform Height: 30 and Width: 150. How can i detect if the player actor touch the sides of the platform?
  15. PATHZ - new game by POM

    UtopianGames
    by UtopianGames · March 2015
    Great game made with Corona, top job Roy!
  16. Please check out my game, this community only works if we support eachother!

    kipdev
    by kipdev · March 2015
    Hey guys check out the new app I made. ITS FREE! Please Rate. Its a game where the sports balls fall from the top of the screen, and you touch the screen to spin the wheel to match the ball with the r
  17. Color Changing Will Not Work

    marc_greiff
    by marc_greiff · March 2015
    Layer order!
  18. Objects not fitting snug in collidable spaces?

    Tryangle
    by Tryangle · March 2015
    Redesigned all the involved objects, and still have the same issue with exact same numbers. Note in the image that the 512's are the spawner object saying what its position is, and the top/bottom numb
  19. spawning actors

    Armelline
    by Armelline · March 2015
    invisible, and if they overlap with another, destroy them and spawn another one, and if they don't overlap with another, show them. With actors as big as in your example that probably wouldn't work v
  20. Red Bouncing Ball?

    ErikAuranaune
    by ErikAuranaune · March 2015
    (Quote)
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