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How to destroy an actor right when another actor is destroyed?
by Moik ·1) make a new Boolean variable "Destroyed" for the invisible actor and set it to false. -
Open world items.
by Moik ·I'm not sure about the best approach, but tables are capable of doing what you need (storing information which changes between plays, across all plays even if the app was closed and restarts). -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·Is the example project i posted working as it should? If so, then i would double check the code in your project, or make sure that the actor's starting position is where you want it to be. -
Mozzy - Blood Sucking Fun! - Out now!
by Armelline ·Edit: Had a play, and I have to say I found the controls to be just fine. I didn't have any particular difficulty navigating the mozzy. The only thing I'd suggest would be to not have the mosquito sta -
Mac Creator 1.0.0 is available
by supafly129 ·@Hoodloc Very true. I also think we really need a consistently updated roadmap. I hate sounding like a pest and asking about the decreased FPS and increased loading times multiple times, and most ti -
Mozzy - Blood Sucking Fun! - Out now!
by robertkdale ·Perhaps, users should be given one control for the mosquito. However as the user progresses through each level more controls are added thus making the game more challenging. -
How to change actor position relative to actor
by ETGgames ·Haha thanks socks, I don't really understand what you're saying, I don't think it solves my problem. However, after hours of hard thinking to what we are learning about component vectors in school rig -
IAP for no video ads
by IsaacPhoenix ·I've read about the banner ads that are added in gamesalad being cleared out by IAPs, but I'm curious about video ads. This is my first game so I'm not sure but from what I have read you only need to -
How to loop a movement?
by hamzawesome ·That helped me figure it out, thank you very much!! -
Social Media Posting
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Mozzy - Blood Sucking Fun! - Out now!
by gingagaming ·Hey guys, so I'm super pleased to announce a game I have been building for some time now for a client of mine. A lot of interest was shown from forum members so id thought id share the release with yo -
Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness
by Socks ·When you touch the screen with your finger (or click with a mouse) the location of this click is a position on the actual physical screen, measured from the lower left hand corner. -
Experienced Gamesalad Developer for Hire! Modify Templates, Build Games, Bug Fixing & more. GS Dev
by gingagaming ·Here is some more client work id like to share with you: -
behaviors not working on preview
by MentalDonkeyGames ·In cases like this, it´s impossible to say what´s wrong without seeing the rules/behaviors you´ve set up. -
Parrot Pro
by rvantilborg ·if there is anyone with an iPhone and the 'tetflight' app, i can send you a free version for test. -
Special collision shapes
by The_Gamesalad_Guru ·Gamesalad uses Box2D for their physics engine. This would mean rewriting the relationship between shapes and their rigid bodies (actors). It also is going to depend on how they implemented their Ray c -
Publishing error application loader
by nadir.alkarbi ·Thank you i didn't know that after you publish you need to press publish button when congratulations window pop up that's will generate an .ipa file thanks to you and to the support team. -
[Solved] Platforms dont connect with each other
by Icebox ·@rvantilborg thanks man , its also a good idea but the bounciness trick works,it solved it and it doesnt require another actor so ill stick to it and it might work better for you too instead of addin -
Publishing error application loader
by rvantilborg ·search before you ask… its so easy..http://forums.gamesalad.com/discussion/89458/application-loader-error -
Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness
by pjburnhill ·Thank you Socks, works perfectly! I don't quite get what's going on here in terms of the logic, but I'm glad it works!