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  1. [Solved] Platforms dont connect with each other

    frd
    by frd · October 2015
    You can change the collision shape of the actor to circle.
  2. Special collision shapes

    Armelline
    by Armelline · October 2015
    Yes, but this is a very, very unsatisfactory method for games where there's lots of text, especially when that text is not entirely predictable. I even went so far as to make a pseudo-custom font impl
  3. Special collision shapes

    henri.goldsmann
    by henri.goldsmann · October 2015
    Excellent point, Armelline. Yes it would be great . Creating the shape yourself or Importing the shape from another app (like Physics Editor) into creator is definately the best option. But while we a
  4. [Solved] Platforms dont connect with each other

    frd
    by frd · October 2015
    You may already have tried this, but you could use one actor which is tiled. In the prototype actor you change graphics/horizontal wrap to tiled and make the tile width the same as your image width. T
  5. How to change actor position relative to actor

    tatiang
    by tatiang · October 2015
    I figured as much. I haven't figured out how to force Spotlight to use degrees. Including the degrees symbol doesn't seem to make a difference. Maybe Siri will know...
  6. Mac Creator 1.0.0 is available

    birdboy
    by birdboy · October 2015
    that a lot of problems keep reappearing, how little feedback there is even after they've been reported by many people and how many months it takes for them to get fixed just to reappear again a few v
  7. Special collision shapes

    Armelline
    by Armelline · October 2015
    We'll see custom collision shapes in GameSalad before Graphene. At a meetup a few months back they noted that custom collision shapes can be built in other external apps, and they could potentially ad
  8. Special collision shapes

    SEMA
    by SEMA · October 2015
    For the triangle collision make it editable so you can re size it. Because I have some graphics that are larger than the actual image. Like a running animation
  9. Special collision shapes

    henri.goldsmann
    by henri.goldsmann · October 2015
    Box2D is a different program. I like to hear an explanation from GS. But assuming it is too hard to create this, and only scale is possible, why are there just a circle and rectangle? Here an idea...w
  10. THE EMOTION OF YOUR ART/PRODUCT

    BigDave
    by BigDave · October 2015
    THE EMOTION OF YOUR ART/PRODUCT
  11. Special collision shapes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    You don't even know anything about Graphene. There is currently no work going on with it at all.
  12. Special collision shapes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Read the Box2d manual and you'll understand what it's so hard.
  13. Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1

    Hopscotch
    by Hopscotch · October 2015
    @Moik, if you implement the anti-hacking/offline timer according to the instructions on the website, then it costs you NO datapoints. It is FREE.
  14. Parrot Pro

    rvantilborg
    by rvantilborg · October 2015
    @Icebox1910 thnx for the comment! The thing i did not explain is that those elephants actually are the controls:) when playing on iphone you will notice they work real great! Altough i have to admit
  15. Make actor faster with time

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · October 2015
    thank you
  16. Problems with publishing on both iphone and android

    mok0208
    by mok0208 · October 2015
    2) For IOS, error as follows :- "The version of GameSalad used to create this project is not supported. Please download the latest version"
  17. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · October 2015
    @http_gamesalad @Lost_Oasis_Games @RondoRocket thank you guys (Image)
  18. How to change actor position relative to actor

    Socks
    by Socks · October 2015
    Not sure where that figure comes from, at first I thought you'd mixed up cosine and sine as the cosine of 20deg must be somewhere in that area, but calculating it showed the cos of 20deg to be 0.939 -
  19. How to change actor position relative to actor

    tatiang
    by tatiang · October 2015
    Here's another version that calculates the angle between two actors and also allows you to hold down the arrow keys for continual movement. You can place the shaker anywhere in the scene before previ
  20. Aligning game in preview...why so difficult? see image

    Thunder_Child
    by Thunder_Child · October 2015
    Hmm @Armelline Ill just have to do those things you and "some" that @Socks mentioned. Not a fan of hiding my dock but that could help quite a bit.
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