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  1. Problems with lag

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Do you use a lot of timers? People say that they cause problems
  2. Combo system with animation

    Socks
    by Socks · October 2015
    I'd dump all the timers and just use the name of the last frame to determine if your animation has finished playing with a simple rule.
  3. Spinja and The Mystic Dojos is Available NOW! Please Review!

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    (Quote)
  4. Oh noes! Binary Rejected! (Creator v.0.13.41)

    Case86
    by Case86 · October 2015
    Looks like you forgot to add the In App Purchase in your App at iTunes connect--> Appstore section.
  5. Spinja and The Mystic Dojos is Available NOW! Please Review!

    scitunes
    by scitunes · October 2015
    Spinja is now available! And it's free! Please download and review. Thanks so much you fine folks!
  6. Combo system with animation

    Bellow
    by Bellow · October 2015
    if you are pressing button again and again for combo combination try this.
  7. Oh noes! Binary Rejected! (Creator v.0.13.41)

    sebmat86
    by sebmat86 · October 2015
    Im sooooo disappointed right now. After 10 days of waiting my app got rejected for stuff I know work in my game after testing in sandbox mode! Well... I read a while back that this was a bug or somet…
  8. Combo system with animation

    digitalzero
    by digitalzero · October 2015
    to make a timer to determine if the animation is done so the animation won't get cut off.... So let's say this for example my first slash will have 4 frames of animation and it hits the enemy the sec
  9. Tank Movement and correct angle to waypoint location

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    You're welcome!
  10. Can I change particle lifetime on the fly and see results in real time via the particles?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    You can adjust the particle lifetime as needed, here is a sample that picks a new particle lifetime (between .1 and 2) each time you click the mouse.
  11. Can I change particle lifetime on the fly and see results in real time via the particles?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Timers work fine for me. I don't know why people complain about them. I have used hundreds in my game and it work beautifully on GS Arcade. How often do you have the .1 changing?
  12. Tank Movement and correct angle to waypoint location

    kculpepper
    by kculpepper · October 2015
    Thank you BOTH @tmann and @jamie_c!!
  13. Tank Movement and correct angle to waypoint location

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    @kculpepper, looks like @tmann might have beat me to it but I've attached a demo for you. Atari Tanks! was awesome in the day! (Image)
  14. Jump The Heads

    Bellow
    by Bellow · October 2015
    hi again here alpha test for android. If you try it on your device and let me know i will be really glad.
  15. Can I change particle lifetime on the fly and see results in real time via the particles?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    game.ParLifetime + 1. That way the particle is doing: for the amount game.ParLifetime is, stay alive that long. But it seems like you have already tried this
  16. Tank Movement and correct angle to waypoint location

    kculpepper
    by kculpepper · October 2015
    Comment for @Braydon_SFX , and @Armelline
  17. Jump The Heads

    Bellow
    by Bellow · October 2015
    Wow thanks guys. I am trying to publish my game android today. Waiting for it. I am really glad you enjoy it.
  18. Jump The Heads

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    (Quote)
  19. Rejected Mac App Reason 2.31

    BlackCloakGS
    by BlackCloakGS · October 2015
    Info on how controllers work in GameSalad
  20. Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)

    j75
    by j75 · October 2015
    Ran into this issue today with several errors. Your suggestion fixed the problem. Thank you @RhiannonSalad !
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